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(+1)

Hi! I’m glad you liked it.

I'm not sure I understood the idea fully, but I suppose you can use the conditional switch:

<fear: "type", stateId, switchId(optional)>

By basically adding that to the actors' notes, you’ll make them fear X type of enemy.

It’s just a matter of activating the switch if the user has X status effect applied.

Hope this helps! Cheers

Thank you for the tip! I'll totally try it out soon! I just wanted to pop in and report a bug I think I found! I've been trying out various day/night plugins for my game, but each one conflicts with this plugin. The error always pops up on game launch and reads; 'Cannot read property 'note' of null.' I can't re-create this with any other plugins, just day/night ones.

Hello! I'm sorry to hear you're experiencing this issue.

To analyze and resolve it more quickly, I kindly ask you to do me a favor. Please send me a demo of the project where you're encountering the issue, including the configuration you're using, so I can review some details.

You can send me the entire project folder in a zip file and upload it to Google Drive or any hosting service of your choice.

Attach the link by completing the form on the support page:

https://undermax.online/undermax/support.html

Also, include any additional and detailed information so I can have the same setup as you to replicate the error in my environment.

Thank you very much!