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(+3)

Great game. Definitely one of my favorites. Will rate it 9/10 only because I know it will only get better and better. On that note, I have a few opinions to share.

1. During the traveling section at the start of chapter 2, you can interact with Altina twice only if you go to Stineford region again. It would be much appreciated if you were to add a way to interact with the harem in Feroholm region as well.

2. I really like the new skills you have added. I would appreciate unique texts when the more significant or unique skills are unlocked. Instead of giving them at specific levels, you could lock them behind specific plot points or conditions. Similar to how you have handled Hilstara's Harem Tactics or Simon's many skills during his stay in the Orgasmic Empire. Even simply having to interact in the training ground in order to unlock them would make the skills feel much more significant and give players a better sense of achievement. Some notable skills in this regard would be Incubus Assault, Holy Burst, Atmospheric Jolt, Unhand, Ambient Mana and so on. Some skills just feel like they should be achieved at character milestones and have their own moment. Such as Unite the Harem, Heroic Echo, Dark Lance, Channeled Luck, Mother's Lust, etc.

3. It would be cool if there was a way to check some of the hidden stats (Economy, Country Score, etc). I mean there are harem members who could tell you those stats or give a ledger. And it would mean optimizers like me won't need to manually keep track of them. It is very cumbersome.

Also that "over 50 hours of gameplay" is such an understatement.

(+3)

Now that I'm at the end of the plot, I will be doing my best to polish and improve overall quality before the 1.0.0 release! Glad you've enjoyed it. ^-^

1) This section is a frequent source of complaints, so I'll be revisiting and tweaking a bit. Will keep your issue in mind then.

2) I understand that rationale, and indeed that's why many skills are unlocked by events or the training courtyard. However, I think there's some value in having some skills by level as well, for variety. I did try to put them at logical times in the story!

3) Yeah, some people feel the same way. I'll consider it, at least.

>Also that "over 50 hours of gameplay" is such an understatement.

True, but I think if I put 100+ hours, people will assume it's 20 hours of story and 80+ hours of grinding or busywork.

(+2)

Thanks for the reply.

1. Thanks for taking it into consideration.

2. I agree with you.

3. Please do. I'm sure many players will play it more than once. And after their first or second playthrough, they are bound to aim for the best results. I'm not saying all secret stats need to be visible. But in my opinion, Economy, Religion, Social and Country Scores are similar to Relation Score, and Army Stats as they are only beneficial if you are trying to optimize.

4. As for people thinking that this game is a grindfest, I've seen developers putting "No Grinding" as a feature of their game. You should also do it since the game has almost no grind.

5. I was also wondering if you plan on reworking the battle screen (Like how "Hero and Daughter+ has a custom Battle Screen). If so, please consider putting an "End Turn" button. Having the turn end after selecting a move for the last combatant has caused me some frustrations due to miss clicking or changing my mind at the last moment.

(1 edit) (+2)

I'm almost 300 hours into my playthrough. I don't know what that says about me, but what I DO know, is that there is ABSOLUTELY 100+ hours of content. Probably even 150+ tbh. ♥