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(1 edit)

I just did same in godot but the gap is still there. In godot 4 it's working. In godot 3 seems not 

Noted, I'll look into it more. It might be a Godot 3 engine issue in particular, if that is the case then I'm afraid I won't be able to fix it.

Can you check to see if the old font works properly in Godot 4 as well? The one without the "TEST" in the name, would be nice to know :)

Yes it does. Seems to be Godot 3 Problem then.

Dang, well at least we know now, sorry again for the delay in initially looking into this.