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Sorry for such a late reply.  No the game should just play in the embedded window.  I have no means to reproduce issues that may occur on other systems at the moment.  It's Godot Engine v4.3 exported for web.  I appreciate the heads-up, since I was unaware this could have issues like you mentioned.

I /think/ its just a firefox issue.  I've only used unity and its my first jam and I noticed basically all of the godot games behave poorly in firefox for me, but work a /little/ better in safari.  I'm guessing this is just some things that are not well optimized.  Maybe its fine on windows firefox, but I only own macs so I am unable to test it.

Anyways, probably not worth worrying too much about because only weirdos like me use firefox :-P