I like calligraphy, too. I just have trouble with reading it that I didn't have when I was younger. My eyesight is fine, but my brain just starts getting lost when fonts are too small or the kerning/style makes the glyphs harder to quickly distinguish. At least you didn't squish the lines together vertically like some typing tests do with their paragraphs of text. I can't handle those at all. lol
SilverKnightGG
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Thanks for trying it out. Sorry for the late reply. I honestly wasn't sure those little pieces were such a great idea. I could have given them shadows, but I was sort of worried about having that many shadow-enabled objects on screen at a time (since the headlights required having four active sources at once for how they were casting shadows). I originally had the room basically pitch black, but the colors ended up much more washed-out in the lights than I liked, so I left the room just very dim, instead.
Those dogs are quirky. They abuse a sort of side-effect of physics layer shenanigans. As a result, some weird behavior will emerge under the right (or wrong) circumstances. You can sometimes swing them around. I knew about this quirk a long time ago, and deliberately used it here, because I was hoping it would make people laugh. I'm thinking it just doesn't get a chance to happen that often, though. Try letting the dog "bite" for a half-sec of sitting still, and then turn in place. Sometimes they will "stick" to the collision point, and you can swing them around the bot. My intent was for that to simulate them sinking their teeth in and not letting go in a funny way.
Just saw this. Yeah, I don't mind. I'm still trying to recruit more, though. I'd like to find a versatile artist. I can do "art", but don't really consider myself an artist, and my concept art isn't great. I'm mostly good at textures, tilesets, animation, polishing and adding effects on the art side of things. I have a discord I can invite you to where I have a channel dedicated to game dev, as well.
I can do pretty much all of the things for a game, but I have been working and learning solo for so long. I would benefit a LOT from learning to work with a team again. It's been a lot of years since I've done that. I know a guy for music, but I think at least one artist and one or two other in-engine coders/builders would be good to have. I can helm design, or I can focus on systems/effects/you name it.
I've also never actually done a game jam before and I really want to try so I can bring that experience back to my own projects!