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SilverKnightGG

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A member registered May 15, 2018 · View creator page →

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I like calligraphy, too.  I just have trouble with reading it that I didn't have when I was younger.  My eyesight is fine, but my brain just starts getting lost when fonts are too small or the kerning/style makes the glyphs harder to quickly distinguish.  At least you didn't squish the lines together vertically like some typing tests do with their paragraphs of text.  I can't handle those at all.  lol

Thanks for trying it out.  Sorry for the late reply.  I honestly wasn't sure those little pieces were such a great idea.  I could have given them shadows, but I was sort of worried about having that many shadow-enabled objects on screen at a time (since the headlights required having four active sources at once for how they were casting shadows).  I originally had the room basically pitch black, but the colors ended up much more washed-out in the lights than I liked, so I left the room just very dim, instead.

Sorry for such a late reply.  No the game should just play in the embedded window.  I have no means to reproduce issues that may occur on other systems at the moment.  It's Godot Engine v4.3 exported for web.  I appreciate the heads-up, since I was unaware this could have issues like you mentioned.

Those dogs are quirky.  They abuse a sort of side-effect of physics layer shenanigans.  As a result, some weird behavior will emerge under the right (or wrong) circumstances.  You can sometimes swing them around.  I knew about this quirk a long time ago, and deliberately used it here, because I was hoping it would make people laugh.  I'm thinking it just doesn't get a chance to happen that often, though.  Try letting the dog "bite" for a half-sec of sitting still, and then turn in place.  Sometimes they will "stick" to the collision point, and you can swing them around the bot.  My intent was for that to simulate them sinking their teeth in and not letting go in a funny way.

It's halloween.  That house hasn't been lived in for years.  It's haunted by a demon robot vacuum cleaner that somehow still cleans the floors to this day!  The animals are just squatters.

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Dan kicks butt at music.  Thanks for trying it out!

Thanks for the feedback and for trying it out.  Movement was a real sticking point for me.  I wanted to give the authentic robot vacuum experience, and since my imagination tells me they can't turn and move at the same time, that's what I went for.  I have no idea if they can in real life or not.  :P

Why....oh why does it suggest "R" when I've got the magnet on something?  My monkey brain had to re-read the instructions to figure out why it wasn't working.  lol
Very chill and fun concept, and the execution of the style and gameplay are quite good, as well!

Took a few tried on that last one.  Nice chill music and solid execution on the limited moves puzzle.

Fraid I couldn't be asked to do that last one.  Solid puzzle game, though.  Chill vibes.

TFW your planetary defense suffers from crippling carpal tunnel syndrome.  :P

Great that you got a survivors-like working in that amount of time, and fun that it involves something other than slaughtering monsters!  Not that there's anything wrong with that.  It's just fun to see genres wrested free of their origins once in a while.

I liked the look and feel of it.  It was not easy to figure out what to do at first, though.  Music is pretty chill, too.

The font was awkward.  I have trouble reading fonts like that, so it's probably just me.  The presentation was fantastic, though.  I loved the art!

The font was awkward.  I have trouble reading fonts like that, so it's probably just me.  The presentation was fantastic, though.  I loved the art!

I liked the presentation.  Wasn't sure what to do at first.  Then I caught on.

Very atmospheric and chill.  I could see this as a good time-killer phone app!  Sticking to the sides felt kind of awkward, but otherwise it was fun and easy to pick up.

Game as played in browser wont capture my mouse, so I can't turn enough to do anything.

I will still have to set role manually.  Never got around to automating discord stuff.

https://discord.gg/6UzWP2pB

Just saw this.  Yeah, I don't mind.  I'm still trying to recruit more, though.  I'd like to find a versatile artist.  I can do "art", but don't really consider myself an artist, and my concept art isn't great.  I'm mostly good at textures, tilesets, animation, polishing and adding effects on the art side of things.  I have a discord I can invite you to where I have a channel dedicated to game dev, as well.

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I can do pretty much all of the things for a game, but I have been working and learning solo for so long.  I would benefit a LOT from learning to work with a team again.  It's been a lot of years since I've done that.  I know a guy for music, but I think at least one artist and one or two other in-engine coders/builders would be good to have.  I can helm design, or I can focus on systems/effects/you name it.
I've also never actually done a game jam before and I really want to try so I can bring that experience back to my own projects!