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https://www.twitch.tv/videos/2290793129?t=0h18m43s

Pretty fun desu. I felt the faction and unit design was quite nice. There are many interactions and ideas to discover.

I expected that staying in towns would heal units, but I guess in this game it doesn’t. Seems like a fine design choice. I tried the fairy dragon for healing, but it was kinda shit…

In my first match there was a repeat incident with some Armageddon thing wiping out most of the map when I was just about to get ahead. Was a bit unclear what was going on there. I guess it’s the ultimate spell from the Order faction?

The writing/lore is extremely edgy, honestly not badly done, but… tuning it down a little bit might have helped to reach a slightly bigger audience. The visuals are serviceable, yet with such cool unit designs I think a lot more would be possible…

(+1)

Thanks for playing! I will check out the vod later.

Healing effects are not as accessible because I was a bit scared of players keeping all of their units alive and snowballing really fast. Having more units is very strong here because it lets you get all the resources on the map.

If you play on higher difficulties the computer gets more mana so he does tend to spam the most expensive spells often which could be annoying.

The game is edgy, true, I'm not sure if I'm going to change that direction in the future since the whole point of going indie is that you can do whatever you want but I guess it could be written a bit more professionally. You are right about the visuals, this is definitely something I'm going to put a lot more time into for my future projects