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A jam submission

Desu VultView game page

Turn-based Strategy
Submitted by Penguin Garden (@garden_peng) — 2 days, 19 hours before the deadline
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Desu Vult's itch.io page

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Comments

Submitted

I played a skirmish and beat it. It's a cute little turn based strategy and I liked recruiting an army and battling for the map. I liked the variety in units and the leveling and upgrade systems gave a good amount of depth. Why did the druid turn into a tree though, what was the point of that? Overall cool, but I really want to see the campaign!

Developer

Thanks for playing, glad you liked it! 

The druid has an upgrade that turns him into a tree if he stays in place for a turn. It makes him a lot stronger but it can be punishing if you do it accidentally so there is a way to revert it if you use his secondary skill. 

I did recently release the game on steam so I'm not sure if I'll be posting any more demos here. Ideally I'd want to show off my new project next time. The last demo in DD 57 was focused on the campaign and I think there are some VODs there if you want to take a look. 

Submitted

Ah I see how I missed it, well best of luck with your steam release and good luck on the new project! It'll be cool to see.

Submitted

tried a skirmish, some nitpicks

i would expect to be able to click on end turn even if i have a shop screen or upgrade screen open

then a character suddenly.. changed appearance at the beginning of a turn? i guess that without a tutorial many things naturally won't make sense anymore.

also, i recruited a treehugger and it had no way of attacking the enemy? maybe you should warn the player about it

Developer(+1)

Thanks for the feedback! The end turn thing does make sense.

What was the character that changed appearance? The treehugger does say that it can't attack if you check his skills but I understand that there are a Lot of skills to read and people probably won't see all of them.

Also where is the new awoken demo, I wanna play it

Submitted

https://www.twitch.tv/videos/2290793129?t=0h18m43s

Pretty fun desu. I felt the faction and unit design was quite nice. There are many interactions and ideas to discover.

I expected that staying in towns would heal units, but I guess in this game it doesn’t. Seems like a fine design choice. I tried the fairy dragon for healing, but it was kinda shit…

In my first match there was a repeat incident with some Armageddon thing wiping out most of the map when I was just about to get ahead. Was a bit unclear what was going on there. I guess it’s the ultimate spell from the Order faction?

The writing/lore is extremely edgy, honestly not badly done, but… tuning it down a little bit might have helped to reach a slightly bigger audience. The visuals are serviceable, yet with such cool unit designs I think a lot more would be possible…

Developer(+1)

Thanks for playing! I will check out the vod later.

Healing effects are not as accessible because I was a bit scared of players keeping all of their units alive and snowballing really fast. Having more units is very strong here because it lets you get all the resources on the map.

If you play on higher difficulties the computer gets more mana so he does tend to spam the most expensive spells often which could be annoying.

The game is edgy, true, I'm not sure if I'm going to change that direction in the future since the whole point of going indie is that you can do whatever you want but I guess it could be written a bit more professionally. You are right about the visuals, this is definitely something I'm going to put a lot more time into for my future projects

Developer

This is a totally different demo from the last one as it features some of the skirmish maps instead of the campaign.
No tutorial this time sorry