Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SOVL

Enemies feel too static, you may add at least some minor animation to them like reactive exhaust

Everything blends in with the background, have you checked the screen in grayscale? Maybe make it less saturated

Players' projectiles look strange, maybe I miss some deep lore?

Thanks!
Additional animations planned for sure, especially for bosses.
Never tried to grayscale, but I realize it's can be hard on eyes.
Fat guy's projectiles are chrysanthemums, otherwise there's no really deep lore. It's just what looked fun.

As an artist, you need to constantly use this simple trick.

The way your screen is readable under grayscale filter, so it will be in colors

I've heard about it, but never gave it any piece of thought. Thanks, it's really clear this way, what needs to be tweaked in terms of colors.