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Mouse controls feels awesome still you can afford to make the camera much more weighted and dynamic

Work on the collision feedback, it feels to short, maybe a longer bounce with gradual control regaining?

Once I fell through the ground and game crashed

Thanks for playing!

you can afford to make the camera much more weighted and dynamic

Interesting, I haven't gotten feedback on the camera for a while. I think I need to move the camera back a bit to allow for more room on the screen for dynamically tracking Batty. At a certain point I reduced how dynamic the camera was because it was too easy for her to end up half off the screen in a hard banking turn.

Work on the collision feedback, it feels to short, maybe a longer bounce with gradual control regaining?

I reduced the crash duration because earlier in the game's life there was a lot of 'ping ponging' between buildings when the crash duration was longer. You'd hit one building and then bounce into another one before you could get your bearings. Maybe if control could be gradually regained but then she'd need to recover from her spin early.

Once I fell through the ground and game crashed

Yeah it's been a tough bug to track down. I know the position variable goes to a Vector of { NaN, NaN, NaN } and I think it's because of an earlier magnitude being NaN. Well... I'm off to go crash into the ground over and over in a debug build...