lmao at the new voice lines. they definitely feel more alive with the new bahaviours. flying is still a bit strange when diving. i was really expecting to find something on top of the tallest building. the camera frustum depth is too small for no reason... maybe you plan on adding fog? if not just crank it up.
wanted to mouse fly but didn`t know how to enable it... is it not available in the browser?
maybe it would look more rad if they shot a stream of disperse elongated projectiles instead of a big ball
you can afford to make the camera much more weighted and dynamic
Interesting, I haven't gotten feedback on the camera for a while. I think I need to move the camera back a bit to allow for more room on the screen for dynamically tracking Batty. At a certain point I reduced how dynamic the camera was because it was too easy for her to end up half off the screen in a hard banking turn.
Work on the collision feedback, it feels to short, maybe a longer bounce with gradual control regaining?
I reduced the crash duration because earlier in the game's life there was a lot of 'ping ponging' between buildings when the crash duration was longer. You'd hit one building and then bounce into another one before you could get your bearings. Maybe if control could be gradually regained but then she'd need to recover from her spin early.
Once I fell through the ground and game crashed
Yeah it's been a tough bug to track down. I know the position variable goes to a Vector of { NaN, NaN, NaN } and I think it's because of an earlier magnitude being NaN. Well... I'm off to go crash into the ground over and over in a debug build...
it didn't feel particularly hard, but i only played a few waves, so i guess that it gets harder later on
The new human AI sort of makes it easier because they're slower when walking and more predictable when running away. If you can actually figure out the flying controls, it's probably too easy now. I'm at a bit of a crossroads with the difficulty, people who don't 'get' the controls are still having trouble. But people who 'get' it need a bigger challenge. I need to decide if I want to cater to casuals or just embrace BV being a high skill game for nerds.
Yeah I'd love to improve the city and add more variety. Get some textures in, some different models like churches, set up tiling for the textures. It's on the TODO list.
Comments
lmao at the new voice lines. they definitely feel more alive with the new bahaviours. flying is still a bit strange when diving. i was really expecting to find something on top of the tallest building. the camera frustum depth is too small for no reason... maybe you plan on adding fog? if not just crank it up.
wanted to mouse fly but didn`t know how to enable it... is it not available in the browser?
maybe it would look more rad if they shot a stream of disperse elongated projectiles instead of a big ball
I'm definitely going to add a "divebomb" ability at some point.
That's just out of the box raylib behavior. I'll investigate where that's set in the raylib code or add fog at some point.
Yup only desktop version. I can't reset the mouse position in web.
Hmmm like a shotgun blast? That would be cool visually.
Thanks for playing!
Mouse controls feels awesome still you can afford to make the camera much more weighted and dynamic
Work on the collision feedback, it feels to short, maybe a longer bounce with gradual control regaining?
Once I fell through the ground and game crashed
Thanks for playing!
Interesting, I haven't gotten feedback on the camera for a while. I think I need to move the camera back a bit to allow for more room on the screen for dynamically tracking Batty. At a certain point I reduced how dynamic the camera was because it was too easy for her to end up half off the screen in a hard banking turn.
I reduced the crash duration because earlier in the game's life there was a lot of 'ping ponging' between buildings when the crash duration was longer. You'd hit one building and then bounce into another one before you could get your bearings. Maybe if control could be gradually regained but then she'd need to recover from her spin early.
Yeah it's been a tough bug to track down. I know the position variable goes to a Vector of { NaN, NaN, NaN } and I think it's because of an earlier magnitude being NaN. Well... I'm off to go crash into the ground over and over in a debug build...
I HATE VAMPIRES!
played both via mouse and via keyboard
the flight controls feel much more reliable than the last time i played it
it didn't feel particularly hard, but i only played a few waves, so i guess that it gets harder later on
Thanks for playing!
The new human AI sort of makes it easier because they're slower when walking and more predictable when running away. If you can actually figure out the flying controls, it's probably too easy now. I'm at a bit of a crossroads with the difficulty, people who don't 'get' the controls are still having trouble. But people who 'get' it need a bigger challenge. I need to decide if I want to cater to casuals or just embrace BV being a high skill game for nerds.
New since last DD:
The humans have AI now and some of them will fight back against Batty.
Managed to last a bit longer this time.
Like the humans' new lines and their attack.
I wonder, do you have plans to decorate the town?
Thanks for playing!
Yeah I'd love to improve the city and add more variety. Get some textures in, some different models like churches, set up tiling for the textures. It's on the TODO list.