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Hello @slothware.

I'm sorry that you're encountering an issue. The error can be affected by several things, but I can't say for sure which is the cause

- Corrupted C# files, you could try if the plugin recompiles correctly after deleting the folder /.godot/mono inside your project repository

- Assetplacer version and Godot version: make sure you have a compatible combination. Let me know which ones you are using, make sure you use the latest Godot version

- .csproj or .sln file in your project directory. If you have added any custom specifications there, the AssetPlacer compilation can be affected.

I hope you can fix your issue. Let me know how it goes. Please also make sure to check this page: https://cookiebadger.github.io/assetplacer-docs/faq.html#i-added-the-plugin-but-i-cannot-enable-it

Hi, 

Thanks so much for your help. I think I just figured it out.

This solution sounds silly but I tested it and it seems consistent. 

The plugin will not run when I have a space in my project name. I renamed my project and everything just loaded fine.

Also this might be a duplicate of this issue here: https://github.com/CookieBadger/assetplacer-docs/issues/23

Glad I got it working!

I'm glad you got it working, and thanks for sharing your findings. I will investigate regarding the project name issue.

Good luck with your projects!