-Controller support would be really nice, given how the melee works.
-Melee weapon can easily visually vibrate and phase through walls.
-Hat based health is fun.
-If I set relative melee to false, then die, it won't save my preference.
- I seem to be stuck behind an iron bar? Guess I'll restart. Also this started happening out in the void(maybe he needs to die to get past?):
-Beat first level. Fairly fun gameplay so far, reminiscent of Hotline Miami but more forgiving. Making the environmental hazards common encourages me to experiment with them more outright, compared to some other games.
-Mouse cursor is too small for menuing, at least when you don't have a gun. A small white dot gets easily lost in the noise.
-Train track crossing was a little annoying, I died the first time because the blue didn't look like a wall, but just some trim color on the ground. It wasn't until I hit it that I saw there was a break in the blue that I was supposed to cross. (And why is this wall only on one side of the subway tracks?) To best communicate this, put some of that wall on the other side so the player can know what it is. Not that it is a huge deal in this case, since it's only 20s away from the start of the level. But still.
-3rd level is fun so far. Both amused and somewhat annoyed when the train railed me, thought I was being smart by avoiding the fire by walking on it. On another note, fire damage over time is kind of strange. I suppose the idea is that if you get hit by fire you need to get your hat in quick fashion before you're scot free. It's a decent way to discourage walking into it, but you're screwed when it falls onto the other/in side of a fire wall. As for the boss, I've gotten to it several times but it's a pain because it's a slew of respawning turrets and I have no clue how far along I am.
-Beat train boss and I don't get it. I killed all the turrets before getting to the 'locked in by fire' section, then when I got to that section I didn't know what to do. My gun wasn't doing any damage to the fire pipes, but melee does? Only sometimes when swinging at it does it hurt it, and only the middle pipe. After a while the train door opened, but I don't know if it was a timer or if I did enough damage. Boss just sucks from this experience. Might have helped to have a checkpoint just before it.
-Mario style level select is pretty meh, doesn't fit the game I think. Doesn't help it's just a normal scale level with portals instead of a zoomed out map.
Minute to minute gameplay and visuals are good fun, keep it up.