I was happy to contribute kano! This was fun to work on! Interesting thing about that opening cutscene: it was fully animated! I rendered the whole thing and then couldn't manage to get it working in Godot! XD My quick fix on the last day was to take key stills from the animation and play them like a slideshow instead. I'm glad the meaning still came across well.
I had planned to do animations for the end, and the game over screens as well. I just completely underestimated the time investment on them. Same for levels, I thought I could get in 5 but 3 working levels in two weeks is fine with me. I'm pretty happy with the project, I'm glad you enjoyed it! I'll definitely have your feedback in mind for next Jam!