A straightforward 3D "platformer" type made in Godot, with a clear goal: cleanse everything infected with corruption. Think it accomplishes the premise, so that's good -- and I'm glad you enjoyed the process!
- I like the intro cutscene! There's no dialogue or sound so it's a bit odd and deadening, but it reads like a silent film and is at least quite easy to understand... especially like the X/twt clip with Mumei saying to tell Fauna that she "sent her the gun, she'll handle it" LOL
- The player TPS controller is functional and clean, but it feels quite stiff due to the camera being locked to the model's forward axis! Leveraging inertia or `smooth_damp` in camera movement and player model rotation could help to alleviate some of that stiffness, as would using sorts of acceleration / deceleration values (albeit tuned to be more "snappier" than "floaty") to let the player glide around the wonderful forests and plains as Fauna
- The little gun SFX and the two music tracks used for the normal stages and the boss stage are alright choices! Think they do well to capture some of the vibe you were aiming for on each (especially the boss, that was pretty good music choice)
- Given that it gives platformer vibes, if that's what you were aiming for, you could do better with levels by expanding them and providing some decent challenge to get Fauna into certain spots for cleansing! You could then use that to do some enviro storytelling, cool level design, hidden lore, maybe random dialogues with static NPCs, etc... things for the player to feast on and "discover" for themselves, and boost fun/engagement factor!
- Gawr throwing physics-based tridents at me was actually really funny... I found it pretty fun to dance around her stage and keep blasting! Her movement pattern was pretty simple and static though, it would've been more of a challenge if she was moving around and/or switching up what she did with other abilities if she had any
- I was hoping for a more satisfying win screen after that intense battle! A little detail, but a pleasant UX thought
Take with grain of salt as always, but hoping those are some helpful thoughts for how you could build upon and expand your skillset here... beyond that, thank you for submitting and contributing to the bakery! 🙇♂️