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SquishyDove

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A member registered Jul 23, 2022 · View creator page →

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I actually had a lot of fun with this one. It feels like a tower defense game that forgot to give you your towers XD. CCCleaner is definitely the stronger of the two faunamart apps. I love that every single icon is a cute nod to a Hololive talent. 

I now feel that I understand Kronii a little better. I can't play this for too long, it's stressful! 
Good job! 

You absolutely gamed the system by setting the game inside a godot project. It feels like one because it is one. I think you did really good across the board, the rolling puzzles were pretty fun.
I did have a couple of weird bugs, firstly I'm pretty sure dying on the first level breaks it and if you replay the game after completing it, you end up in a state where you can't jump. I almost couldn't get it working but I'm glad I kept trying cause it was worth the time.

I really love these kinds of games that give you a lot of movement tech, and then hand you a ridiculous challenge. It reminds me of Celeste a little bit. The movement is really fun to play with, and the fact that the stains can track you while your running is sick! Forces you to switch up your approach to certain jumps. I think you did a really good job with this one! 

Long live detergent fox.

I was happy to contribute kano! This was fun to work on! Interesting thing about that opening cutscene: it was fully animated! I rendered the whole thing and then couldn't manage to get it working in Godot! XD My quick fix on the last day was to take key stills from the animation and play them like a slideshow instead. I'm glad the meaning still came across well. 

I had planned to do animations for the end, and the game over screens as well. I just completely underestimated the time investment on them. Same for levels, I thought I could get in 5 but 3 working levels in two weeks is fine with me. I'm pretty happy with the project, I'm glad you enjoyed it! I'll definitely have your feedback in mind for next Jam! 

Thank you! I'm glad you liked it! The rapid fire on the gun is actually intentional, I hope no one tries to clear this without it! www Thank you for playing!

You're art is really cute! 
I love that you took something that sounds so silly and made it into a working thing! "Reverse minesweeper" This probably has some set of rules by which you could win most of the time the same way actual minesweeper does. I sort of just bumbled my way through it though. 

Nicely done! 

Gura is red on the cover but not in the game? 
It is cool that you've got random level generation in a GameJam, I feel like I don't see that much.
nice game.

This is indeed baseball.

It looks lovely, but the flight controls are... nauseating? I think you can skip this one if you're prone to motion sickness.
However it does have a bug that causes your animations to break and the camera to stop tilting the way it does. I think it's easier to play that way. I've been red this whole time, I didn't understand why that makes me corrupt but I guess if Gura got away with it you can too.

Is this review... mean?
You did good! I'm glad you made this!

This game gets high marks because my sister played it and genuinely loves it and is telling my stream how much she wishes she had a full version on her phone and that she would play it every single day if it existed.
That's probably the most successful you can be in a Game Jam. 

Beautifully done.

You did a grid-based Roguelike and that's neat.
The thought of having a terminal that access the OS running Roboco is pretty cool too.
Personally though, I just kinda didn't like it.
Good job.

I think it looks really nice!
I would've liked to see differing mechanics from the different enemies. The trouble is the gameplay sort of just boils down to running away and clicking as fast as you can. (My fingers hurt) 
Still impressive for a two week time-span, good job! 

I am a little sad that you pretty much just did slender. But you did a really good job doing slender so I have to give you a fairly good rating. My sister came in and played it and her biggest critique is that there really needs to be some indication of wide Fauna's presence. Otherwise it's just too easy for her to sneak up on you and end it. 

I am also biased against it, I just don't like this style of game.
You did really good!

I can't seem to defeat the Otomos.

Good job, you tried your best!

Game does work for me but I have this issue where I can't move the cards sometimes. I'm impressed that you've got the talent to sit down and recreate papers please in two weeks, but you've got to spin it more! Distinguish it more from it's source material! Make it more *Hololive*! 

Good work though.

This one actually is really fun, so I don't mind that it looks... like that.

It's cool to see that two developers can independently come up with nearly the same concept and still do completely different things with it. I happen to be the other developer. ^^' Well done! 

I would never have thought of this, good job Becc! 

OMG What are you doing playing my dusty old Flappy Bird Clone!? That's amazing! 

There's a lot of improvements that could be made yes. If memory serves Kiara's hitbox is not quiet the right size for her either. Thank you for giving it a shot though! 

(and Yes, it is a sneeze. If you listen really closely you can hear the BGM of the stream I took it from.)

It is exactly what was promised. Exactly what was intended. For a gamejam that's a rarity. 

Good job.

This is exactly what it claims to be. A game where you pour Iofi a drink. 

You set out to make a very simple game and made exactly that game. With time to spare, with nothing missing, and exactly in the scope of this jam. 

We could all learn something from you my friend. Well done!

You don't have to jump on them, just running into them is enough. Was surprised to find out I was playing as a hat and not the little Haaton. I like this concept, it's pretty cool.

It's perfectly reasonable to call this a demo. It's perfectly reasonable to call it a game too. I like this concept of switching between realities to get past different obstacles. I like platformers. 

Game is cool, good job!

Scored 111. The sprites are cute and the game is very simple. Good qualities.

I will say using Generation as a catagory means *only* fans of Hololive can play but I suppose we're deep enough in the rabbit hole that it's okay. 

Somehow... Sorting by cup size just feels mean. 

It does have a sort of mind-numbing quality to it. Which isn't bad. It's kind of nice?

No idea how on earth you managed 39. The minigames become absurdly fast after a bit. I definitely wasn't expecting Wario-war in the gamejam, but here we are. That said I was never very good at Wario-war. 

I guess it's a good idea though. you add as many games as you have time for and if something doesn't work the game doesn't absolutely *need* it to be fixed because you can take that minigame out. The downside though is that you're making x games in one week while everyone else only has to make one. 

Nicely done. Maybe next stream Korone can just close the blinds. 

I hate that bastard at the end. 

Good job. 

It's not often you see games that screw with the mouse cursor. It's good to experiment with weird stuff like that. 

The little house full is probably full of references I don't get because I don't watch Tempus. 

I like the little red guy. Good game. 

I can't believe Fauna's house has laser beams. 

It's difficult to tell where exactly the hitboxes of certain things are, which can be frustrating even when you're not being chased by clock people. 

This is an excellent title for people who enjoy Red Light, Green Light. 

The saplings were really cute.

Mouse controls are kind of weird here, but they work. I just wish I could kill the zombies, or at least had more tools for dealing with them. Sometimes they hang around the portal and you just have to plow through them. 

This game really wants for a way to fight the zombies. They feel like they have a tendency to camp the return portal so you have to save stamina to tank damage from them.

Somehow it reminds me of Neopets? Not sure if that's just a me thing. It's kind of a cookie clicker if you think about it. You collect material to upgrade things that let you collect more material, but with an added requirement of requests from the wishlist. 

I would probably have spent more time on it if it weren't for the zombies being immortal douchebags.

Were you able to figure out how to attack?

Well, aside from the obvious. 

I couldn't figure out how to attack. I think the UI for it is missing. So all you can really do is run away from the weird racecar shrimp one single square at a time. I did manage to reach Amelia Watson. She just disappears once I do. 

Was something supposed to happen? I can tell it's unfinished but not how unfinished. I'm pretty sure I'm missing something here. 

Kudos for having the guts to take on a GameJam during finals. Just don't overdo it. 

Mumei ghost is fast and scare. You did a good job.

This is really good! I love the mechanic with throwing the pebbles around. I made it up to the 3rd sanctuary but the really tight platforming section with Mumei going nearly as fast as you are is maybe a bit too difficult for me.

The dialogue is fun too, definitely going to come back and try to finish it! An excellent entry to this jam. 

I hope Irys is able to make it to wherever she's walking to someday. But I probably won't be there to witness it. Good game. 

I hope that someday Irys will get to wherever she's walking to. The poor thing just wanted a drink from the corner store but all of these cardboard cutouts of cerberus and green ooze keep blocking her path, and she can only walk in straight lines so she has no choice but to destroy them. 

That background is very retro. It makes me think of the N64. :>