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(1 edit)

I managed to defeat the boss on the second try. But I didn’t understand whether I killed him or just the timer ran out. Probably the player needs to understand how much HP the boss has.
I also found it strange that my damage bar began to decrease quickly during the boss fight.
But overall I liked it
Good job!

Thanks for playing. Yeah a good suggestion, it should be more obvious when the boss is defeated (he retreats and will appear again other levels). The player health bar is the amount of ether that has been collected. It acts as a shield but also makes you more powerful (rate of fire) and agile (tighter control of the broomstick). It depletes when hit but also each time you fire or use a spell (that wasn't implemented in time).

The idea of the mechanic is that the player has to be strategic in how they use the ether, rather than go gung ho they may wish to conserve their shots. When battling the end boss, you may want to mix up hitting the boss or going for the red ghost that are more likely to drop more ether. I would've liked to have made this more obvious with a tutorial or similar but time was just too tight!

Again thanks for the valuable feedback.