Play game
Catbats Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #17 | 3.267 | 3.267 |
Polish | #19 | 2.933 | 2.933 |
Overall | #22 | 3.133 | 3.133 |
Theme Interpretation | #25 | 3.200 | 3.200 |
Creativity | #31 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Creativity was ok. It felt a little too simple for a shmup game. I would have liked to see a unique take with the "Fight the Dark" theme. Gameplay is fine. I did not feel hindered by the systems, but I did not feel like there was anything special either. Theme interpretation is on point. We are fighting the dark, or a giant skeleton head in this case. Game was polished and felt complete.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I managed to defeat the boss on the second try. But I didn’t understand whether I killed him or just the timer ran out. Probably the player needs to understand how much HP the boss has.
I also found it strange that my damage bar began to decrease quickly during the boss fight.
But overall I liked it
Good job!
Thanks for playing. Yeah a good suggestion, it should be more obvious when the boss is defeated (he retreats and will appear again other levels). The player health bar is the amount of ether that has been collected. It acts as a shield but also makes you more powerful (rate of fire) and agile (tighter control of the broomstick). It depletes when hit but also each time you fire or use a spell (that wasn't implemented in time).
The idea of the mechanic is that the player has to be strategic in how they use the ether, rather than go gung ho they may wish to conserve their shots. When battling the end boss, you may want to mix up hitting the boss or going for the red ghost that are more likely to drop more ether. I would've liked to have made this more obvious with a tutorial or similar but time was just too tight!
Again thanks for the valuable feedback.
Unfortunately the web version was pretty laggy, and I kept dying from it locking up, but I liked the idea, and from what I could tell it's well executed, just could use some performance improvements. Great work!
Thanks for playing. What browser did you have the issue with? I have tested on Chrome and Firefox and performance is flawless on both, even on my potato laptop.
I had tried it in Firefox, but I gave it another try in Chrome. It still lagged quite a bit in my first few rounds, but it stopped (not sure why, but I'll take it lol). I'm not very good at this, but I liked the idea, and had fun. I get that the agility is meant to increase with your ether, but I wish that the minimum was a little bit faster, mostly just to accommodate my skill issue.
As fernandolv3 said: fun game with a classic twist!
It brings a familiar charm while adding just enough unique elements to keep things fresh and engaging. It's a fun experience that feels both nostalgic and new—well done!
A fun game with a classic twist. Well done!
Great start! I think it'd help to have mouse support for movement.
interesting,but too easy for me in my opinion. Good luck!
Thanks for the feedback! i do intend to add more levels which will be tougher and more varied. Also, the balancing will be worked on too.
That's cool! I love this type of games and your submission is really nice ;)
Keep up good work!
Thanks, glad you enjoyed it, I'll make sure to check yours out.
Solid start - I love the nod to old school shoot'em ups. I wish the physics for the character control was a bit tighter and the pickup had a bit of a magnet to it. The combination of slippery controls and precise pickup made it pretty challenging. Really liked the sprites overall.
Thanks for the detailed feedback, I appreciate it. All valid points that I have noted. although the sloppy handling is by design, it tightens up as you collect more ether. You become more powerful and agile, but admittedly the balancing needs work.