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(1 edit)

Very charming! Some potential areas for improvement: maybe add some thematic visuals around the level, such as a barrier of dense forest, rather than just having the border be gray. And while there is nothing wrong with idle games, I do think having the choice of at least some active participation would go a long way. For example, some items that can be bought/generated/collected, which help with the saplings needs. Or the option to pick saplings up and drag them closer to the things that help with their needs, if not directly assign them.

Speaking of moving things: I found that it was possible to accidentally place trees in such a way (e.g. directly next to a cliff) that saplings would be boxed in upon spawning and unable to move. There really should be some way to move or destroy objects after they have been placed.

Still, for the limited time we had, I think it turned out quite well! I also liked some of the small touches, such as the randomly generated sapling names. Good job!

Thanks for taking the time to play and leaving such detailed feedback! The latest update should make it harder to place trees in a bad position, but the placement is still a little awkward. Definitely pushed myself outside the comfort zone this jam with this type of game and had a lot going on but I'm pretty happy with how it all came together in the end!