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(+1)

Really cool idea, loved the goofy atmosphere and the block breaking stuff, Could not finish because the pig got struck behind the small table, When you use physics objects you can pickup you need to maintain a high level of control over where they can go to avoid players soft locking the game. you can also add a system to respawn the objects if they get stuck.

Thanks for playing!

There's a "Respawn volume" in the room, but it seems it doesn't cover well enough. Thank you for pointing it out,
I would love to hear your opinion on my suggested solution:
1. I will try changing the respawn volume(But I doubt it will cover well enough)
2. I will add a OnToyDropped Timer that will start once the player dropped the toy and respawn it if it hasn't been held again for 5 seconds

And thanks for the great advice, for future projects I will keep in mind to make sure the environment makes sense and controls where the player can take objects.

Thanks for the feedback!

(+1)

Yep that sounds like a solution that would work, keep up the good work.