The room shown is created with modular pieces and can easily be modified. A demonstration version of the room is available in the Unreal Engine project files but for other engines you would need to import everything, set up the materials and then build the room yourself.
Break Even Games
Creator of
Recent community posts
Really cool idea, loved the goofy atmosphere and the block breaking stuff, Could not finish because the pig got struck behind the small table, When you use physics objects you can pickup you need to maintain a high level of control over where they can go to avoid players soft locking the game. you can also add a system to respawn the objects if they get stuck.
Thanks for the kind words and feedback, I had ideas of making the player fill out a form to report people, add details like name, age and what apartment they live in, (I made a map of the apartment building to visualise who lives in each apartment to keep consistency) but scrapped the idea early on as it would have meant a ton of extra work.
The whole thing of the apartment changing with each day was an idea I had close to the end of the jam so getting that added I feel really helped with the environmental story telling of the game.
And ye the terminal start up screen is quite long lol.
Neat stuff, liked the idea of doing tasks, I liked the story and the ending. Sneaking past monster but having to listen for quiet sounds combined with loud jumpscars is not very good.
The camera movement gave me a bit of motion sickness and the flickering grain was rough at times, remember to either tone these kinds of things down or add an option to reduce/remove them
I like the pixel art and the effect of the flesh things on the monster, but the game seems to be broken, using WASD you can free move and float around. After talking to the person and them transforming you cannot move, they walk left a bit then stop. I don't know how to make the game progress beyond this point.