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(+1)

Really enjoyed the banter between the game and the player, reminds me of similar dynamics like in Portal 2 or Stanley Parable. Being able to intentionally go out of bounds (cuz no walls) got me thinking "What if there're secrets the "narrator" doesn't want me to know about? What if there's like a corrupted text file with some dark secret?". That probably wasn't the intention, but the edgy side of me thinks that'd be cool 😎. 

I actually did want to add more secrets/easter eggs at the last section of level but I was running out of time and if I had to write one more boolean to check where the player is currently at, I'd go insane . :) Thanks for playing!