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Raezarius

19
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3
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1
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A member registered Jul 01, 2022 · View creator page →

Creator of

Recent community posts

The game-progress channel is definitely a life saver everytime I'm not motivated to do stuff. And I'm glad you enjoyed the puzzles! Thanks for playing the game!

We gotta fight all of Promise! + a beeg final boss maybe?? I found that switching to melee is a death sentence for the kronies, but great against Kronii herself if she decides to fire at you instead of summoning adds. Great job on the game!

Please tell me, these are all real apps that I can download right? If I follow the exact things I did in-game, I'd reach a similar ending in real life too, right??? I want to click my way to victory too! :') I'd love to see more of your entries in future jams!

In the high of turning red, being Gawr made me fearless. Only for the duration to run out and I get bitten by a medium fish from the back... :') Bless Curse Gura's beeg fat tail. Thanks for a the endless mode! 

Oh, that would be a nice addition to the gameplay! It could also potentially be even more frustrating to play with my janky scripts :D. Thanks for playing!

Quick and fun game to play as ERB! A lot of the drawbacks of the game have already been laid out by the other jammers so I won't repeat them. The additions of the black & white particles definitely helped with navigation and I could only imagine how earlier playthroughs would have went, especially with the last fight. If development were to continue with this game, I do want to try the mechanic where 'ink could be used?' per level!
You guys did great!

Nice setting on the story of your game! Judging from the map, I'm assuming you plan to have previously inaccessible areas, and with more mechanics unlocked, they can return to them later? It's a 100%'ers dream! One thing I noticed is that the first boss's attack pattern have different executing times(the triple vertical cannons vs the 3 front & back cannons)?
If that's intended, then probably it'll be best to have an indicator showing when they are about to fire to easily keep track of both timers when punishing the boss. Good job on submitting your game this jam!

Yes! I wanted to evoke that frustration in players and make them relive the beauty of Pokemon's Gold/Silver/Crystal ice cave puzzle lmao. Though try as I might, I couldn't make the puzzle anymore tougher than what's been uploaded due to skill issue... For the dialogue bug, it's definitely due to my lack of understanding on how reload_scene() truly works. 
Also, the mystery creature? I hope he trips and falls (lovingly). I appreciate you playing the game, thanks!

I took too long understanding #1 meant first, and writing this down made me feel even dumber. :) Don't be afraid to incorporate the talents themselves as the scary aspects of your game to better suit the narrative of having the young man's fears and desires intertwining with each other. Who knows, you might be the next dev to work on the next Hololive Error game!

The difficulty was just right for me since heals are generous past an amount of hp. I can see this being a possible Laplus backstory narrative if it ever were a full blown game!

Yeah, a multi genre game would be awesome, like WarioWare! And I don't know what you're talkin about... I'm pretty sure the previous owner of the game wanted you to be the cute and mighty PinkCube! Thanks alot for playing my game!

Yuuuuuuuuup, I just found out about the dialogue bug on the first level today as well..... :))))))))))))))) What's worse, even with my project open, I can't tell what would be the issue as I ensured the entire level is reloaded if a death were to occur at any point in the level.
As for the second bug, :) (: :) (: :) (: 
Now how did that happen? :) That wasn't there before. (: I hate that blue slime, it's probably his fault anyways. :) Thanks for pointing it out tho, and thanks alot for playing!

That's my secret, always disguise your laziness as "storytelling". XD Thanks for playing!

I would guess that the second half of level 2 is what you're talkin about. Yup, that would actually be my fault as my scripts are too messy to begin with... :))) But I figured, since you would always return back at where you last "teleported" and that the "teleported" spots are always linked with another and ONLY with each other, I'd leave the players to figure it out for themselves and not explain anymore in-game or I would have created a visual novel instead with the amount of texts I'm writing out. xD Thank you for playin the game!

I actually did want to add more secrets/easter eggs at the last section of level but I was running out of time and if I had to write one more boolean to check where the player is currently at, I'd go insane . :) Thanks for playing!

Nah, when I went back in my godot project, apparently it is another kind of bug.... :))))) I knew I should have taken the 2 days of bugfixin seriously but currently, I don't think I understand where the bug would be coming from on my own wacky scripts. Thanks for pointing it out tho!
As for the second level, I hope you'd at least could reach the first button to unlock the next step of the "puzzle"? The coin placements were deliberately placed at trickier spots and I was hoping I didn't make it too hard. I appreciate you trying it out though!

Man, the day my procrastination can be managed, I'd be much more productive as a person :) Thanks for playin!

I'm very glad you think so! I actually did put in the effort to mimic how she would speak using texts on Twitter too, going thru all her 'wwww's and 'uwu's. 

haHA... :') I'm bein held at gunpoint until I finish it, so rest assured! crystal Shiori will make sure it is finished