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(+3)

The art and animations in this game are amazing. I think dash and slide should be combined, like someone else already said. Unfortunately I ran into a major bug where pressing W and shift while coming out of water crashes the game, and that seems to be a movement tech that's important to the game. Luckily none of the segments I played required it, but I had no idea what to do in the red gura room.

Great job though! Would love to see this fleshed out into a longer game.

Thank you very much. We streamlined the movement a bit, but we didn't change too much of the core movement since we aren't sure if it is allowed. We noticed the freezing, it happened for me personally when you enter and jump out of the water for the first time. We also added hints on the boss room, is it perhaps not enough?

(+2)

I ended up figuring it out after realizing the freeze wasn't actually a freeze and just a very long load time. I would've tried going up and sliding earlier but in my first playthrough I was afraid of it crashing lol.

So with that in mind I think that there still needs to be some kind of hint towards the slide being used as an attack. I know you have that for the doors, but maybe if you added some destructible boxes or something to slide through it could reinforce that. (that first slide tutorial is a prime spot for it imo)

Ahh... We thought that the corruption being only cleaned if you have the water power, then the wall being destroyed by the dash/slide will give enough incentive that "dash > destroys bad thing"

We think it might have to do with the browser your using to play it, the freezes that is. We appreciate you playing the game and thank you for the feedback! We'll be sure to take this into account going forward and our next game will be even better! :D

(+2)

Ok so it turns out that it was not a freeze and just a very long load time. The game seems to have quite a few of those (game start, entering water for the first time) so that's probably some kind of optimization problem? I'm on firefox.

I also found out after watching someone else play on chrome that Gura is supposed to have water falling off her when she's in the powered up state. That doesn't appear for me and I don't know if its because of my browser or my potato laptop.

After playing a second time I just wanted to say I really really like the movement in this game. Like if you made some speedrunning levels and turned this into something like a Sonic game it would go so hard.

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We talked about it in the team and have a theory that yes, firefox seem to cause more lag and freeze while chrome is doing better since it uses a lot of RAM. You are correct, optimization is probably one of the factor. Does the water effect still not appear on the second playthrough? And thank you for the compliment! We did think about doing that, but sadly we didn't have the time. But it was meant to be similar to a vertical style Sonic Game

(+1)

I'm gonna put both of my replies into one so I don't have to write 2 comments lol

Yeah the water effect still didn't appear so I didn't know when I was actually powered up. I ended up just speedrunning towards doors and guessing. 

I get that dashing through doors and corruption being cleaned is supposed to clue you in, but it didn't really click for me. Cleaning the corruption on the stage didn't make me think about the slide as an attack really. The door was closer I guess but I just saw it more as "cleaning up" than attacking. I think maybe something else that might help is if the corruption in the game was also red to match red gura?

We tried to be subtle, but perhaps it was too subtle. We'll do better in cluing in the connection next time. Also, if we made the corruption red, it looks like blood.. so we didn't do that.