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Poppysicle

13
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A member registered Jan 26, 2021 · View creator page →

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Thank you very much for your feedback! We also wanted it to be longer, but we spent so much time working on the features that and art that levels got put on the back burner. If/When we ever get back to this we will defiantly work on those things and bring what we've learned into future games as well! Glad you enjoyed it.

We think it might have to do with the browser your using to play it, the freezes that is. We appreciate you playing the game and thank you for the feedback! We'll be sure to take this into account going forward and our next game will be even better! :D

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Very fun game, the Pokemon Mystery Dungeon gameplay was a very welcomed surprise. I wish that the different Takodachi's you play as were a bit more diverse in there stats and gamplay, but overall it was very fun to play and I could see you doing more in the future with this idea and give it more of it's own identity (if you end up doing any more with it.) 
The music was very nice as well. The 8-bit was a neat addition, but modern was more to my liking. The art is very simple but it works for what it is. Would be nice if the animations were a tad more smooth instead of being 2 frames, which can lead to things feeling very stiff and jumpy. But cute none the less!
I would like to see the UI be a bit smaller, it take up alot of space on the screen and can be rough seeing what it coming from the top or top right corner of the screen.

Overall, I like! Look forward to an update to this, or any other games you might make going forward!

(Edited Note* Oh also, when you start up the game, you should make it so hitting any button get you to the main menu. took me a second to realize I had to hit 'Z' to progress past the logo. Makes it come off like you are stuck at the logo and that the game is bugged, would help streamline getting to the actual game)

This game felt really good to play (except for the punch only hitting forward so it misses sometimes). Loved the music and look of the game, very PS1.  I noticed there were some differences in animation quality between. The model was super cute and loved the look. Simple game, but very fun!

This art is exceptionally cute, I absolutely love the animation! Story is cute too.
Gameplay I would say could be refined a bit more in the combat aspect of it, But I enjoy the mechanics of death and rooms being intertwined. Very cute and neat concept that with some polish could be a cool idea!

Very nice!

Loved this game, had a very solid gameplay loop. I will say the art is probably the weakest part of the game, but what is there does it job well. Love the fact some items have special interaction with characters and that there are animation for them. attack and hit feel nice and keep the gameplay flowing smoothly. Love the dialog written for the characters. Gameplay I think that the timer on choosing attacks and that attacks themselves are randomly places really make this game stand out and heighten the experience. Like that there is a layer of stratagy in how and when you pick your items for battle. I would just change it so that not so many of the items revolve around Biboo.

Overall, a strong, great game!

Such a fun idea and I started getting a little addicted to it for a bit lol. The presentation is very nice and playing the game to the beat of the music make its very satisfying. The art is very well done and to build upon a game like rock paper scissors and make it so entertaining is a show of your skill as a developer. Very well done!

Animations were wonderful, a nice gameplay loop. I'd like there to be more interactivity between the enemy and kronii, I would attack an enemy and wouldn't know if I hit it or if it was just blinking in and out. Fun game!

Fellow slime enjoyers! This game was so well made, the art is so cute and the style is something out of GBA nostalgia. The music is very nice as well! Such a blast to play and it was made in such a short time. absolutely inspiring. Amazing job!!!~

Slimes forever!

Great little game, Art was really nice. That last level is really hard lol! good work!

Yeah I agree, if we clean this up after I think we'll do that!

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I actually never ran into an enemy either time I played and trapped myself pretty easily. I don't think the idea of getting to big to move isn't a bad one, but with no way to decrease your size manually it kinda takes away from the enjoyment. Also the glitching static texture is really grating on the eyes. i think a solid color may have been a better choice. I think with a bit more time you could make a solid game out of this! Very neat idea!