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(+1)

Playing easy mode with controller, game is way more approachable now. Feels like I can get some traction with the gameplay.

-Not really sure where my hitbox is... [later] oh nevermind, I didn't notice the white circle on her when going slow for some reason. Doesn't help I'm playing in windowed mode and not sitting by the screen.

-Got past second boss, I like the creativity in the attacks, like wind blowing both you and the bullets, and the ice block shattering.

-Died(no continues left) to UFO, rip. I have to say the continue is a little odd, you go back to the beginning of the stage but keep your power level. Not that that's a bad thing. Story stuff is fine enough, only thing that made me cringe a little was the global warming bit, in part because the game looks like it takes place in the past. Not a big deal though.

-Started a new game. Also, it seems like Lombard is getting shafted in these conversations, he doesn't say anything. Kind of weird for him to play the backseat that much.

-After going against it again, I think the laser in the first boss is pretty bad. It spawns and immediately hurts you, I'd like it to 'phase in' so that you can try get off it. Also, it should be animated somewhat. When I first saw it, I though it was some sort of 'tell' for the next attack instead of being a beam.

-Have to stop now, so I didn't get further.

Game seems fine, keep up the good work.

(+1)

Hello. Thank for playing, and thanks for describing your experience with the game! Indeed, I've had complaints about the laser since the first version of the game, so I tried to make it more predictable by making it have a slower onset, but you just gave me a good idea with the fading in. And yeah, I should probably make actual graphics for it instead of it just being generic SDL rectangles. Continues weren't high on my priority list so instead of actually "continuing" I just made them restart the stage with a bunch of lives. I'll probably change it by the next version.