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I have a soft spot for pastel colours and the hand-drawn look, super cozy! I really enjoyed the story and dialogue, they’re what really pulled me through the game. I like how rude some of the characters start out and then proceed to become nicer lol.

The platforming puzzles were fun too, really liked the level design, just the right amount of challenge for me, though I think some sections could give us a larger margin of error (like large jumps where you barely make it or timed buttons which give us a very narrow window). The mechanic with the needle is good, but I wish there was an explanation for how it can press buttons on the way back, whether in a dialogue box or through level design. The needle double jump was a fun mechanic, I wish there was more of it.

The open design of the town was cool, I had to read actual signs to get through it and that’s immersive. I noticed the sewers are always accessible though, and if someone got in there before going to the library it would be unintentionally challenging.

Some things I would’ve liked to see were more audiovisual feedback when the needle impacts something or when we hit a button to recall it. I think I would’ve liked more sfx in general, maybe some ambiences to support the wonderful background art.

I’m not really sold on some aspects of the sewer section – like the biohazard/radioactive barrels being oddly dangerous items underneath a peaceful town. The music gets darker too which I found to be at odds with the rest of the soundtrack. I see that library music was used alongside original music, I think the selection was really good overall since most of them fit well.

Also the character art is cute, love that Fern’s eyes close when they jump haha.

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Thank you for your comment! We really appreciate you taking the time to leave such detailed feedback :D

I'm so glad you enjoyed the puzzles and platforming challenges! We will definitely take into account the feedback on margin of error. With more time, we'd love to make this a longer game where the difficulty of the platforming puzzles is better paced and gives players more time to practice new mechanics. The library room with the high bookshelf was meant to be a soft tutorial through level design, but based on your feedback and others', it seems like it didn't come across well! We'll definitely be revising that room to make it much clearer what the intended solution is -- or maybe adding additional rooms where the player sees the needle press a button on recall while trying to do some other task. 

Thank you for the feedback on the SFX and music as well! We definitely want to take more time to polish up the sound design of the game, so that feedback is super valuable. Thank you!! :D

I’ll look forward to future updates, then :)

(only if you get around to it, I see the team collaborates frequently so I expect there will be more cool stuff in the future)

SFX and music do kind of get left for the end because there’s just soo much stuff to do. Even in our team – where my only responsibility was audio/music – I decided to wait until all the systems were in before making any final products. I ended up writing all the music in the last month and due to some unforeseen irl issues I ended up cutting it much closer than expected. I finished the main menu music just 6 hours before the deadline T_T

Well, it was still fun.

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Thank you!! We should hopefully have some updates out once the jam judging period is over :,) and maybe some future jam games too!

Re: music, I definitely feel you on that! I originally planned to only use original music in the game, but completely ran out of time D: I think it's really impressive that you did all the music for your game in the last month though -- I can't wait to check it out once things get less hectic irl :D