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Thank you for your comment! We really appreciate you taking the time to leave such detailed feedback :D

I'm so glad you enjoyed the puzzles and platforming challenges! We will definitely take into account the feedback on margin of error. With more time, we'd love to make this a longer game where the difficulty of the platforming puzzles is better paced and gives players more time to practice new mechanics. The library room with the high bookshelf was meant to be a soft tutorial through level design, but based on your feedback and others', it seems like it didn't come across well! We'll definitely be revising that room to make it much clearer what the intended solution is -- or maybe adding additional rooms where the player sees the needle press a button on recall while trying to do some other task. 

Thank you for the feedback on the SFX and music as well! We definitely want to take more time to polish up the sound design of the game, so that feedback is super valuable. Thank you!! :D

I’ll look forward to future updates, then :)

(only if you get around to it, I see the team collaborates frequently so I expect there will be more cool stuff in the future)

SFX and music do kind of get left for the end because there’s just soo much stuff to do. Even in our team – where my only responsibility was audio/music – I decided to wait until all the systems were in before making any final products. I ended up writing all the music in the last month and due to some unforeseen irl issues I ended up cutting it much closer than expected. I finished the main menu music just 6 hours before the deadline T_T

Well, it was still fun.

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Thank you!! We should hopefully have some updates out once the jam judging period is over :,) and maybe some future jam games too!

Re: music, I definitely feel you on that! I originally planned to only use original music in the game, but completely ran out of time D: I think it's really impressive that you did all the music for your game in the last month though -- I can't wait to check it out once things get less hectic irl :D