Thank you so much :D haha we actually didn't mean to make the scale of all the objects so huge but it turned out quite cute so we kept it, so glad you liked it!!
luxille
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Thank you so much!! We'll definitely take your suggestion about accessibility into account -- we want all players to be able to experience our game and its story! There are so many features that we wanted to implement that we ran out of time for during the jam, so we'll definitely work on that in the future.
Thank you for your comment! We really appreciate you taking the time to leave such detailed feedback :D
I'm so glad you enjoyed the puzzles and platforming challenges! We will definitely take into account the feedback on margin of error. With more time, we'd love to make this a longer game where the difficulty of the platforming puzzles is better paced and gives players more time to practice new mechanics. The library room with the high bookshelf was meant to be a soft tutorial through level design, but based on your feedback and others', it seems like it didn't come across well! We'll definitely be revising that room to make it much clearer what the intended solution is -- or maybe adding additional rooms where the player sees the needle press a button on recall while trying to do some other task.
Thank you for the feedback on the SFX and music as well! We definitely want to take more time to polish up the sound design of the game, so that feedback is super valuable. Thank you!! :D
Thank you so much for your comment! We did spend a lot of time and effort on this game, and are so happy that that was reflected in the final outcome.
Thank you also for pointing out the two softlock locations and the bakery/cafe wall bug. I'm working on patching those, but in line with the game jam's guidelines, we won't be uploading those updates until the judging period is over. For now, I'll leave a note in the description warning future players of the bakery wall bug, and would it be okay if I directed people to your comment so they could watch out for those softlock spots?
For the button on the high bookshelf, that is an intentional puzzle! As a hint, the back of your needle will also hit buttons while it flies back to you :p
Thank you again for your comment - please don't apologize for writing a long comment, it made our day!
cute and fun game!! i liked the inclusion of the enemies that swoop in from the side so you need to move up and down as well as left to right. i wish the collisions were a little bit more forgiving, especially when you hit an obstacle from the side rather than head-on. overall a fun experience and i like the art & music too!
love love love love the art!! the color palette was sooo gorgeous i love this general aesthetic so much and it fit the lofi theme and the music well! it was really nice just flying around, the animation was super satisfying. the music was lovely and i like how it faded in more as you collected more of the cassettes :] i do feel like it wasn't that visually clear that the map was underwater, so the buoyancy thing took me a while to get the hang of, but once i did i thought it was a pretty creative interpretation of the theme :]
it is so so impressive how much content you guys packed into this small game! the overall aesthetic is gorgeous -- i love the environment art especially; it's really well polished! the puzzle platforming mechanic was fun and really well integrated into the theme! the art for the different modes the player character has is all so so cute <3 the only thing for me was that it was kind of hard to remember which objects/sprites corresponded to which mode since they didn't visually look alike - could be a skill issue but it definitely took me some time to get used to, but the level design was very clever and made figuring it out fun! overall, super cute game that was a lot of fun to play :D
really fun game with a simple concept and an excellent execution! the music was lovely -- so on theme, and the transition from the chill beginning phase to the hardcore lava music was really fun. also, the tactile feeling of dragging the money onto the board was such a nice touch - felt like a board game, which i loved! idk if it's just because i've played this genre of game before, but i actually think the game's mechanics were really self-explanatory, and i really like how simple it was, so i'd actually disagree with some of the other commenters and say i don't necessarily think a tutorial is needed. plus, i like how the lava doesn't start until you've built one of each thing so you get a chance to orient yourself a bit the first time you play. maybe just a few instructions here and there on the screen could help, especially if you plan on adding more features in the future. in its current state it is a bit unbalanced and cheesable (i basically put two houses on the corners of the map and they never got destroyed and i just won lol) but i know it's just a prototype, and i can't wait to see it with more balances and more features in the future!! also the graphics are really fun (the way the blueprint pops up into the actual house with the little guys running around it is sooooo good), and the lava being able to destroy the coins off the map is a fun touch! >:D
cute game with cute art!! i really like the concept, though it took me a little while to get the hang of how the little guy moves (btw it's so cute to watch them go... run stone run so true!!). but once i got the hang of it the strategy was really fun. i kind of wish the little stone jumped up in place (?) bc i would get stuck sometimes but maybe that was part of the design? really cute presentation and i love the animations!!
really like the concept of this game! the idea of the egg floating up with the lava that also kills you was fun, and i liked how it made you puzzle-solve under time pressure. i do agree with other commenters that the controls were a bit finicky. it took a while for me to figure out how to get the egg to go where i wanted it to, and sometimes it seemed to drop on its own. but really lovely concept and i'd love to see a full game w/ some bug fixes and more levels someday!! :D
nice game!! i do agree with what some others have said about the collisions feeling a little off. there were definitely times when it looked like i jumped over an obstacle but still collided with it. the left and right controls also felt just a little bit sensitive to me (like i would unintentionally move two lanes instead of just one). i also agree with others that some powerups and other features would help make the game more engaging! the leaderboard was a nice touch :D
Thank you so much! We did receive some feedback about the controls being difficult, and we just pushed a change that should hopefully make the controls feel more responsive and easy to play. If you get a chance to try it again, we’d love to know what you think!
The fullscreen issue appears to be with the Unity WebGL build in Itch, and we’re still working on that. For now, you can zoom in more on your browser to make the game window larger! Thanks for the feedback 🙏
cute game, i really like the procedural generation and feeling of exploration!! i do wish there were more obvious goals/powerups to make it more engaging -- like maybe if the mobs dropped something b/c otherwise i feel like it's sometimes easier to just avoid rather than kill them. it was also a teensy bit buggy (i think others have mentioned the mobs sticking to you) but really enjoyable nonetheless!!
i really liked the concept of a time-is-limited metroidvania where you gotta go fast :D i think you did a really excellent job of capturing the metroidvania feel in such a small game, it felt so satisfying to grab a powerup right before the timer ran out and have that for the next run. it was really fun to unlock new parts of the map too!! overall i echo what others said about this game being really polished and feeling very complete and self-contained for such a short jam!!
so cute...!! the baby slimes were so adorable, my heart couldn't stand to leave a single one behind. i did feel like the pathfinding was sometimes a bit weird/they would get stuck behind stuff but they were so cute i always went back for them <3 i really like how heat/water acted as both hp and ammo, it kept things simple while also making it feel like i had to think strategically about my shots which was a lot of fun! i wished there was a way to continue the maze after hitting the end, because sometimes i accidentally walked onto the end spot before saving all the lil babies, and the only options were to go to the next level or restart completely :c but yeah loved the game all around, really polished and the controls are v satisfying!
love love loved the use of the 'time is limited' theme, the idea of time as currency and selling it away was really smart!! i actually really loved the soul rotation it was my favorite part of the game and sooo satisfying to get right :D i like the little tidbits of lore about each of the NPCs that come into the shop as well, the worldbuilding is fascinating and i would've loved to have seen more of that if possible! my only critique would be that i don't think the lava theme felt too well integrated to me -- i feel like if the 'igneous' concept was more expanded upon then it would've felt more cohesive!