This sounds really neat as well! I don't currently have plans to make anything like this, and the closest in what I've already published is Pharmagothica.
Idea Number 3#
Name: Wild and Wylder Thing
● Table for local folklore, wild animal, material from gathering, material from scavenging, and type of settlement found.
● Rule for expedition, and survival in the wild. And 2 investment related to it.
● New "Spell of Arcadian Horror" and tomes to go along with it.
● Rule for crafting tool, weapon, and armor in the wild. And new tools, and vehicles fit for wild expedition.
● 8 New artifact, 4 for human, and 4 for animal. And 6 new animal type both playable and as beast.
● 2 New classes for human: The Changeling are those who were raise as human, but their true nature lie within the Court and it intrigue. The Wild Child are those who were raise in the wilderness, forming deep bond with the animal, and the land. 1 New class for animal: The Beast are animal who legend about them, make them become something more than natural.
● 5 Court for player to ally with or oppose: Court of Changing Season given birth by the Wyld, these courtier encourage certain emotion depend on the season, but alway wanting to see a world where fate absolute but is ever changing. Court of Heavenly Beast are the manifestation of various virtue, represented by certain animal, such as wisdom for owl, cunning for fox, and courage for lion, wanting to see a world where virtue guide the human soul. Court of Devil Will are the manifestation of humanity vice, represented by demon and devil of various mythology, wanting to see a world where humanity accept vice as part of themselves. Court of Forever After are a group of ghost who manage to become more than psychic remnant, guiding other soul into their chthonic cities, wanting to see a world where the dead are respected as much as the living. Court of Ephemeral Shadow are a group of ancient spirit who often ride human and animal to become part flesh and spirit, wanting to see a world where everything is part spirit.
● 5 Conspiracy for the player to join or destroy: The Society of the Great Hunt, is a group hunter who hunt monster as sport, they belive that they can guide humanity to a New Light Age, by becoming the greatest hunter in all of creation. The Atlantis Initiative, is a group of architect and historian, dedicated to rebuilding and rediscovering atlantis, beliving that the civilization hold the secret to a New Light Age. Adam Children, is a religious group who belive that humanity is above God, they belive that they can guide humanity into a New Light Age by spreading belief in putting humanity first before the divine. Centeōtl Foundation is a organization that is developing various GMO, they belive that by creating the ultimate GMO, they can cure world hunger, and create a New Light Age. Lilith Research Center, is a group who belive that humanity should have total control of the natural world, for that is the key for a New Light Age.
● Guide on how to run expedition type game, and advice on how to run wilderness and folkloric horror.
● New allies to help you survive both in the wild and the wyld.
Inspiration: Curious Expedition, Renowed Explorer, Folklore around the world.
Idea Number 4#
Name: Court and Conspiracy
Premise: No matter how hard you try, you can never solves certain problem with only you and your friend. So you get some allies, but that still isn't enough, as you are facing certain doom. Suddenly you are save by the Court and Conspiracy! Join a Conspiracy to enjoy unique benefit, or ally yourself with a Court and gain favor for your hard work. But be careful, as you continue to rely on the Court and Conspiracy, the closer they're to reaching their goal, and usher in a new Age of their vision.
Content Include
● A new Court Favor Token system, you can get these token by doing something that a Court like, but each Court Favor Token cause that Court "Clock of Age" to advance by 5 minutes. Court Favor Token can be use to cash in benefit from Courts, there is 2 type of benefit. Common benefit, are benefit that can be cash in regardless of the Court, common benefit include: Summon a courtier of the Court, summon a lord of the Court, reverse a Court Clock of Age by 3 minutes, gain a Court crest for 1 hour every Token spent, gain a lord blessing for 24 hours. While, unique benefit are only available in that Court.
● Rule for Clock of Twilight, telling how far we are from the New Twilight Age. Each Court have it own Clock of Twilight, the clock move in minutes, and every hour it hit, an event happen that change the world to fit their ideal. When the clock strike midnight, that Court usher in a New Twilight Age of their ideal.
● 10 Court for player to gain interact with for the romance, intrigue, and drama.
● Court of Sorrow, a court made of avatars and aspect of the goddess Hecate, spreading sorrow so that humanity can learn new lesson and become better for it. Court of Noble Demon, are descendent of the divinities of South Asia, whether that be Asura, Deva, or other divine being, they try to bring back the age of spirituality.
● Court of Ten Thousand Heaven, the largest of the Courts, and the most organize, lesser shen who are trying to enact the Mandate of Heavan on the world. Court of Folding Tales, made up of creature of tales, from children bed story, to chronicle of romance and loss, they seek to play out these tale, and replace chaotic reality with the repeating pattern of fate of fiction.
● Court of Avalon, made up of those who take on the mantle of Knight of the Round Table, and wanting bring back the mythic past. Court of Death Sage, spirit of the dead, touch by shard of divinity, now trying to found the greatest city for both the living and the dead.
● Court of Deathless Sand, ancient mummies, seeking to awaken the life force of the universe, by balancing Maat of every creature on earth. Court of Unearth Spirit, recently awoken spirit, seeking revenge against those who disrespect the land, and bring balance to the natural world once more.
● Court of Bloody Earth, demonic entities trying to keep away entropy by sacrifice various being, like themselves, animals, human, and monsters, wanting to see a world where pain is enough to keep entropy away. Court of Eternal Sun, group of underground demon seeking redemption of themselves and the world by purifiying everything with sunlight.
● Rule for Conspiracy Track, a track to keep tab on how many Core Mission that Conspiracy have complete. Conspiracy Track have 10 Milestone, representing the Conspiracy gaining more power and control of creation, and their ideal New Light Age coming closer. Each Milestone can be reach by completing Core Mission, the first Milestone can be reach by completing 1 Core Mission, while the sixth Milestone need 11 in total, and the last need to complete all 20 Core Mission. Each Milestone unlock new benefit to those in the Conspiracy, as well as new item and allies in the Conspiracy shop. Conspiracy Track progress even with no investigators, after each investigation if no Core Mission was completed, choose 2 Conspiracy, and roll on their Core Mission table, then the Conspiracy must roll a d20, and beat a DR 11 roll, if succeed, the mission will be consider completed, and the tracker move, each Milestone reach add +1 to the DR.
● Conspiracy can give mission to investigators. There is 2 type of mission, Core Mission, and general mission. Core Mission are mission that when completed advance the Conspiracy Track, and give unique benefit to the person who complete it. General mission are mission that don't advance the Conspiracy Track, but give reward to those who complete it, reward such as a free stuff from the Conspiracy shop, money, important information to interest you have, or personal request within reason. General mission are also more simple and vague than the more complicated and define Core Mission, with it clear goal and consequences. Each Conspiracy have their own d20 table of Core Mission, while general mission have a d100 table that can be use for any Conspiracy.
● Investigator can join the Conspiracy and gain unique benefit, such as the benefit from reaching Milestone, the Conspiracy shop, and one unique Conspiracy benefit. But the investigators can also climb the Conspiracy rank, rank range from 0 to 5, with 0 being the newly recruited, while 5 have access to some of the Conspiracy inner circle. Each rank have their own benefit, and to climb you must complete Core Mission equal to the rank number, complete general mission equal to the rank number ×2, give 5,000$ per rank number (or 100,000$ if using modern day), or give information and finding that the Conspiracy have interest in.
● 10 Conspiracy for investigators to join and be intangle with.
● Gentle Mind Movement, is a Conspiracy that belive in radical pacifism and veganism, beliving that this lifestyle could lead to them becoming etheral being of light. Moonlit Guardian Program, beliving that family is the most important institution in the world, this Conspiracy try to make great dynasties that would rule the world.
● The Harmonic Party, a political group interested in bringing people together, and keeping the supernatural out, using the resonance of their soul. Scholar of Psychomantic Lore, academic interest in the study of how the mind can influence reality, gathering psychic talent to rewrite reality on a massive scale.
● Ultima Carnicula, a group of transhumanist, who belive the next step of humanity lie within the biology, not machine, trying to make humanity into the ultimate life form. Nova Alliance, in seeing the star above, they decide to develop technology and occult technique to survive space, and conquer the galaxy.
● Dreamer of Thule, those who dream of ancient land of Thule, seeking to find that land in real life, fufilling their dream vision. Golden Blood Club, those who belive in strength, and that the strong should rule over the weak, they belive by becoming part of the ultimate legend, they could rule the world eternal.
● Temple of Qiang Xi, monk who belive in hierachy, those who are the most courageous are in the top, while the coward are down below, they want to clean the world of coward and replace the old system with their hierachy. Namless of Anarch, those who belive in anarchy, spreading chaos to land where oppressive order rule, they want to bring justice to the world by tearing down every form of rulership.
Inspiration: Various mythologies, various conspiracy theories, pulp magazine.
Idea Number 5#
Name: Forgotten Age Beneath The Modern Land.
Premise: While the Wheel of Ages move without ever stopping, but sometime the piece of the Ages past, still remain, fallen from the surface world, into a underground world call "Ptosis", where the magic and culture of various Ages mingle with eachother and ancient secret are waiting to be discover.
Content Include
● The mythical underground world of Ptosis, full of forgotten and lost thing, from culture, to beast, and wonders. The many entrance leading to it, and the various supersition surrounding them. And how some part of the world above is slowly becoming part of Ptosis as the Wheel of Ages move.
● New "Ritual of Forgotten Mystery" and tomes for it. And forgotten artifact, lost to time.
● 3 New Classes. 2 Classes for human: The Ancient, a descendent of a forgotten humanoid species. The Shaman, a practitioner of ritual magic, studying it mystery, and bridge to the divine world, both befriending and binding various gods, demons, and spirits. And a class thay can be taken by both human, and animal: The Primal, those who unlock the ability to transform into 3 states, human, hybrid, and animal.
● Forgotten Beast, and Monster unique to Ptosis. And Animal Type base on the Beast of Ptosis.
● New tool, weapon, vehicle, and armors, for the land of Ptosis, with various adjustment for the many culture.
● New combat maneuver from forgotten culture, and new business to invest in.
● 3 Court of Ptosis: Court of Earthly Desire, is a Court founded by Empereor of Ptosis, who seek worldly pleasure above spiritual enlightenment, locate mainly in the City of Pleasure, wishing for a reality where anyone can fufill their earthly desire. Court of Fallen Ones, a Court made of lesser gods, indebted demons, banished faes, disgrace spirits, and feral ghost, wishing for a reality where redemption is possible to even the worst being. Court of Enlighten Lords, seeing the suffering in creation, they decided to make a city on top of the world where enlighten people can gather to stop suffering all together, deny all earthly desire for a higher spiritual enlightenment, they seek a reality where enlighten is more common.
● 2 Conspiracy for Ptosis: The Underworld Explorer Guild, are made of occultist and explorer seeking fame and knowledge from the lost culture of Ptosis, and keeping it a secret, they seek to see a world where they discover all the secret from Ptosis, advancing humanity to a New Light Age. Wyrd Council, a group of seer and shaman seeing the strain of fate in reality, seeking to control it, and bring back humanity connection to the wilderness.
● Guide on how to run game within the world of Ptosis.
Inspiration: Theosophy, Journey to the Center of the Earth, and Pellucidar.
4 out of 6 idea for Cthork Borg supplment are from Pulp Media, or Media inspired by Pulp.
Age of Mythic Twilight is clearly inspired by the Hyborian Age of Robert E. Howard, mix with some Lord of the Ring, and various mythology about ancient civilization.
Wild and Wylder Thing is from Renowed Explorer and Curious Expedition, which are very Pulp inspired, the latter more weird, while the former more action packed. And also Tarzan.
Forgotten Age Beneath the Modern Land is inspired by Theosophy mainly, as it very much shape the early 20th century Pulp story, with it ancient civilization, secret masters, and the most famous Hollow Earth Theory, and other Pulp story about Hollow Earth.
Stranded on the Red is the next and final idea I have for Cthork Borg, and it's inspired by John Carter of Mar series, and will be mainly focus on the mar civilization, and also a lot of weird science stuff.
Idea Number 6#
Name: Stranded on the Red.
Premise: The planet Mar, sister of earth, red and hot as the earth desert. While some people might make you belive that Mar is a barren desert without any life or oxygen. It's actually full of life, and rich culture. But beware, as the 5 Directional Kings of Moarena start to abandon their purpose, the Twin Courts of Mars fighting with eachother, and the Rival Conspiracies battle with each other for control.
Content Include
● History and geography of Moarena the name which local call what we know as Mars.
● 2 new Artificial Character Type: Brain Jar, and Necrodroid. Brain Jar are immortal being with robotic or organic bodies, who only weakness being that they can't survive outside of their jar. Necrodroid, animated skeleton and corpse, bring back to life to serve, not by magic, but science.
● 6 Martian races, both playable and npc template, and brief description on their culture and history.
● New monster, beast, and npc for Moarena.
● New "Alchemical Recipe of Imperial Madness" and tomes for the recipe.
● 1 New Class: The Alchemist, scientist who work have magical like effect, trying to use occult knowledge in a scientific way.
● The Twin Courts of Moarena: Court of Ancestor Wisdom, spirit of Moarena greatest people, immortalised by their legendary deed and stories past down from generation to generation, wanting to see the world where legend take place every days. Court of Descendent Fate, spirit from the future, mapper of star and other divination method, they seek to predict fate and destiny with scientific method, not instrict.
● The 5 Directional Kings of Moarena: The Shining Turtle of The Center, the King with the least amount of land to govern, their purpose is to inspire hope in Moarena, but the other Kings never really visit them anymore, so they start to shine a little less bright everyday. The Seeking Dragon of The East, their purpose is to seek truth within Moarena and share it with the other Kings, but they're tired of seeking, and want to settle down, leaving the world blinded by lies. The Sharp Tiger of The West, their purpose is to understand the truth that the Dragon bring, and history that the Slug recorded and spread the knowledge to the Kinnari of The North and general population, but the Tiger is tired of trying to understand all these knowledge, and decided to stop listening or spreading their knowledge, leaving the world full of ignorance. The Scholarly Slug of The South, their purpose is to recorded the civilization and important event that is happening in Moarena, and tell it the other Kings, now they're tired of recording, wishing to sleep, leaving the world without pattern to look out for. The Dutiful Kinnari of The North, their purpose is to keep the other Kings in check, and to punish those who would disturb the balance, but the Shining Turtle of The Center hope becoming dim, making the Kinnari tired of keeping the other in check, and leaving the world in disorder.
● The Rival Conspiracies: The Seeker of Divinity, those seeking a way for Moarenian to become as the Directional Kings, so they don't have to rely on them anymore. The Sharp Thinker of Smolia, inventor and alchemist, seeking a way to understand all of Moarena, so they don't have to rely on the Directional Kings.
● Lot of new investment, tools, weapons, armors, and vehicle for Moarena. And 3 new fighting style.
● Guide on how to run a game set in Moarena and general planetary romance.
Inspiration: John Carter of Mars, Almuric, Dune.