Idea Number 3#
Name: Wild and Wylder Thing
● Table for local folklore, wild animal, material from gathering, material from scavenging, and type of settlement found.
● Rule for expedition, and survival in the wild. And 2 investment related to it.
● New "Spell of Arcadian Horror" and tomes to go along with it.
● Rule for crafting tool, weapon, and armor in the wild. And new tools, and vehicles fit for wild expedition.
● 8 New artifact, 4 for human, and 4 for animal. And 6 new animal type both playable and as beast.
● 2 New classes for human: The Changeling are those who were raise as human, but their true nature lie within the Court and it intrigue. The Wild Child are those who were raise in the wilderness, forming deep bond with the animal, and the land. 1 New class for animal: The Beast are animal who legend about them, make them become something more than natural.
● 5 Court for player to ally with or oppose: Court of Changing Season given birth by the Wyld, these courtier encourage certain emotion depend on the season, but alway wanting to see a world where fate absolute but is ever changing. Court of Heavenly Beast are the manifestation of various virtue, represented by certain animal, such as wisdom for owl, cunning for fox, and courage for lion, wanting to see a world where virtue guide the human soul. Court of Devil Will are the manifestation of humanity vice, represented by demon and devil of various mythology, wanting to see a world where humanity accept vice as part of themselves. Court of Forever After are a group of ghost who manage to become more than psychic remnant, guiding other soul into their chthonic cities, wanting to see a world where the dead are respected as much as the living. Court of Ephemeral Shadow are a group of ancient spirit who often ride human and animal to become part flesh and spirit, wanting to see a world where everything is part spirit.
● 5 Conspiracy for the player to join or destroy: The Society of the Great Hunt, is a group hunter who hunt monster as sport, they belive that they can guide humanity to a New Light Age, by becoming the greatest hunter in all of creation. The Atlantis Initiative, is a group of architect and historian, dedicated to rebuilding and rediscovering atlantis, beliving that the civilization hold the secret to a New Light Age. Adam Children, is a religious group who belive that humanity is above God, they belive that they can guide humanity into a New Light Age by spreading belief in putting humanity first before the divine. Centeōtl Foundation is a organization that is developing various GMO, they belive that by creating the ultimate GMO, they can cure world hunger, and create a New Light Age. Lilith Research Center, is a group who belive that humanity should have total control of the natural world, for that is the key for a New Light Age.
● Guide on how to run expedition type game, and advice on how to run wilderness and folkloric horror.
● New allies to help you survive both in the wild and the wyld.
Inspiration: Curious Expedition, Renowed Explorer, Folklore around the world.