I didn't really understand what was meant by literal execution? And about the scenes, I know that they weren't in the original, but they can be added in updates after the release of 1.0.
I agree about the text, but I still don't understand about the animation. If the developers themselves did all the animations, then what's the problem with doing more? I don't mean my idea, I mean the future ones updates after 1.0 release. Even if everything is so, I still look forward to the next updates😄. Good mood and sorry if I'm talking nonsense😅
The idea is indeed interesting, but as Lightning_Dragon said, it would be difficult to implement.
The CGs were created by Atella, the author of the original game. I have no means, or knowledge, to reproduce his work.
Atella gave his permission for the use of his work, but is not affiliated with this remake, so unfortunately, we cannot depend on him for new CGs :(.
Okay, I understand you, then let's see what happens next. And it turns out that from version 1.0 it will be your work? And the last thing I wanted to say is forgive me, lightning dragon, for the stupid questions. I just thought that Eroism was doing the animation himself, even from the original version of the game.
It's okay, Isiokun.
Before the version reached 1.0, we were just completing the original author's progress, we were going to add some of our own creativity while trying to replicate the game as much as possible, like the weather effects, which were based on the fact that the original version would have randomized effects on Sundays.
(But in fact the original version did not really add this effect, only in the text expressed differently, and then was modified by me after the design of four effects), after my proposal here it becomes 4 random weather effects.
When everything is done, the work that follows is entirely our own. It is possible to add some events, or mechanisms that don't require CG, such as making friends with enemies, or original events for the mushroom bugs, which are all things that can be made.