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(1 edit) (+1)

Thanks a lot Joshtek :) sadly i have not enough motivation and time for coding better SFX and resolving some strange collisions.


It's just about the hitbox when i choose their position in the level :

There no big bug in the collisions but it's because the collision system i code is so accurate that when i don't carry a Platform Slope hit box at the good position the character stop because there is a little pixel that blocking him on the slope. If i take more time to change the position of some platform's hitbox theses collisions problem can be solves.


My slope collision system i code is based on a fastLoop named "Slope" and this system can start only if there is 1 small pixel of slope when the character walk on the slope he approching. If the slope have a too higher position :  The slope colliision loop detect litterally a wall even if it's just a simple slope and so the character is blocking.


When the collision of the slope is good  :  

           _______________

|\      |   character     |

|_ \_|_______________|


When the collision of the slope is not good and the character doesn't detect a slope behavior with the slope fast loop.


|\                      _______________

 |_ \                |   character     |

                       |_______________|


Thanks for commenting aboutthe drawing and graphic of the game : i take a lot of time on it for this gamejam and don't take enough time on coding.

Thanks for the explanations. I look forward to seeing your future games on itchi.io (and create-games.com if you decide to post them there)!