I enjoyed this RPG game. I liked that we have multiple ranged attack options, such as casting spells or throwing weapons and that it's not all melee spam.
The randomly generated maps and fog of war system were pretty cool too!
It was probably due to time constraints but I felt like the weapons were too generic looking. It would've greatly improved the holo theme if they were styled after weapons the talents use.
I'm not sure how the scaling works, but on my second run I basically earned enough points to max out every stat in the shop and became an unstoppable killer machine in my third run. XD
Some improvement suggestions:
- The red background in the game page is too intense and hurts my eyes. That's not a good first impression.
- You can consume spellbooks even if there are no available skill slots, which is a waste.
- As mentioned before, the game could use some more hololive flavor in both visuals and content.
- Have some way to spend excess robocoins after maxing out the shop.