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A jam submission

RBC File Recovery 2025View game page

Old-school roguelike to save Roboco's memories!
Submitted by Red Ward Studio (@red_ward_studio) — 2 days, 4 hours before the deadline
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RBC File Recovery 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#263.4673.467
Gameplay#283.4003.400
Theme#333.3003.300
Overall#533.0073.007
Ambience#602.3332.333
References#612.5332.533

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a nice retro-style of game that I didn't get to experience much, but it sure surprises me with the option you can do for combat! Also, funny thing, the SFX sure spooked me on how realistic it was hahah! Although, the game felt kind of quiet for me so maybe some more Retro-ish sound could add to the experience too!

Beside that, fun addicting game!

Submitted(+1)

It was fun standing far away, and just chucking weapons at the enemies as they approach. It was also nice how both physical and magical attackes felt useful.
I don't know if I just didn't get far enough, but the difficulty seemed to be in a weird spot. The battles weren't too hard, but I wasn't able to get close to defeating all of the enemies.

Submitted

I really enjoyed this little roguelike. The sound effects were really funny and it kept me hooked. A little more hololive flavor would've been nice (maybe renaming the weapons, armor and spells while keeping everything else the same). Its kind of a bad thing in terms of game design that I was able to max out every stat after my second run imo since you want to ramp up the power slowly, but maybe that was intentional? Cool game.

Jam Judge

I enjoyed this RPG game. I liked that we have multiple ranged attack options, such as casting spells or throwing weapons and that it's not all melee spam.

The randomly generated maps and fog of war system were pretty cool too!

It was probably due to time constraints but I felt like the weapons were too generic looking. It would've greatly improved the holo theme if they were styled after weapons the talents use.

I'm not sure how the scaling works, but on my second run I basically earned enough points to max out every stat in the shop and became an unstoppable killer machine in my third run. XD

Some improvement suggestions:

- The red background in the game page is too intense and hurts my eyes. That's not a good first impression.

- You can consume spellbooks even if there are no available skill slots, which is a waste.

- As mentioned before, the game could use some more hololive flavor in both visuals and content.

- Have some way to spend excess robocoins after maxing out the shop.

Submitted

This is pretty cool! I like this sorta retro grid-based RPG style of game and I think with some more fleshing out, it would make for a really neat game. I especially enjoy being able to chuck the weapons at enemies.
One bug I encountered: I was unable to move after trying to cancel a throw.

Submitted

The base idea is pretty fun, I like what you have going on here. The upgrade system also adds alot to the replayability. Appreciate the saving of progress on my coins and upgrades as well!
A few things I'd like to point out though:
- I think pause is broken. The first ESC press pauses the game, but the menu doesn't show. So subsequent pause/unpause is flipped (pause menu shows up when unpaused, pause menu hides when paused)
- Kinda wish there's a little more "hololive" going on.  One way is maybe to have a bar of each holomembers that fills up when you defeat their respective counterpart, then just unlocks and shows a screenshot of their memory together when it fills up completely or something along that line

Submitted

You did a grid-based Roguelike and that's neat.
The thought of having a terminal that access the OS running Roboco is pretty cool too.
Personally though, I just kinda didn't like it.
Good job.