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If it’s a bug then nevermind, I won’t nitpick those on such a tight deadline, but if it was a stylistic choice for the tree leaves to only render the front faces, I’ll comment it makes the trees look weird on occasion, when the shape of the canopies warp depending on Fauna’s position. Happened with the bushes too, but since the camera sees the top of those, that really helps hold the shape together.

Making the trident throwing physics-based was a solid design choice. When it would ricochet off the ground it added a real sense of weight, and by association, danger.

Not a stylistic choice exactly, more like "backfaces aren't rendered by default and I don't have time to figure out how to render them." It may be possible with Godot's default shaders, but in the interest of time I just let the trees be. I would've liked to give the trident's particles when the hit the ground, or possibly make them stick when they land like they're embedding themselves in the dirt because there's so much force behind them. I'm glad I was still able to make the feel dangerous without all that.