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Not a stylistic choice exactly, more like "backfaces aren't rendered by default and I don't have time to figure out how to render them." It may be possible with Godot's default shaders, but in the interest of time I just let the trees be. I would've liked to give the trident's particles when the hit the ground, or possibly make them stick when they land like they're embedding themselves in the dirt because there's so much force behind them. I'm glad I was still able to make the feel dangerous without all that.