Thanks for the feedback!! I added the limit in order to add a bit more challenge + base one or two levels on this mechanic, making it so that you have to properly plan your pathing. I never thought about it being a way to look at the other side while designing the mechanic, but it's a very interesting idea that didn't occur to me xD. I'll definitely think about a way to check the other side of the board, thank you for your comment!!