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blastoisenn

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A member registered Feb 27, 2024 · View creator page →

Creator of

Recent community posts

Sound feedback is definitely something i want to add later on. I was actually planning to have Gura emit some red particles once she can't switch anymore. Thanks for your feedback!!!

Thanks for the feedback!! I added the limit in order to add a bit more challenge + base one or two levels on this mechanic, making it so that you have to properly plan your pathing. I never thought about it being a way to look at the other side while designing the mechanic, but it's a very interesting idea that didn't occur to me xD.  I'll definitely think about a way to check the other side of the board, thank you for your comment!! 

Nice and interesting concept!! For some reason, the Red color has way more fuel than the other ones (maybe a typo on the code?). Also, the mouse controls go a bit harsh on one's hand by the end of the game xD.

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I managed to beat the game!!! You can get used to the clunkiness, but the main problem i had was the attack, because sometimes it teleported me to different parts of the shrimp i attacked. I love this type of games tho, so i had a lot of fun regardless.

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Switching between the two different weapons is quite fun and feels smooth to use. For the feedback, some parts of the background were done with huuuge pixels and it looked way too out of place. Another thing that was a bit frustrating was that there is almost no invincibility frames after getting hit (if there were any).  That meant that during the boss fight if kurokami teleported to your position you would received a ton of damage. Other than that, its a pretty solid game.

Love the ambience, extremely clean on the visual department. It did take me a bit to realize that the enemy's healthbar was at the top and that my life bar was the one next to the text. Weird but interesting game loop, having to dodge in order to gain health and time

Thank you so much!!! I love puzzles and I'm very happy to hear that the ones designed for this game did their work!!

I'm happy that you liked it!!! Also sorry about the menu button TvT now that i think about it, it can be annoying if you are some levels into the game

a fellow puzzle enjoyer. im happy that you enjoyed it!!! its difficult to tell how good the puzzles are when you are the one making them xD. thx for the feedback, this wont be my last grid-based game!

Thanks for the feedback!! I might rework it so they give you the token after you talk with them, I'll definetly think some solutions to avoid this. I'm glad you liked it!

I'm glad you liked it! I was testing the blender/godot workflow so i kind of quickly put up the textures. Next time I'll make sure everything is more visually understandable.

Thanks! These were small and simple world but it's a great idea to have something like that in a more complete build.

I'm glad you liked it! Thank you for playing ^^

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Absolutely true. I can't believe i forgot to put a shadow, i was even planning to do it but oh well. I will definitely be adding it later. Thx for the feedback!

I really love the concept of this. Getting to deduce some words by the book's context rather than the hints was also super fun. Good job!!!