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Nice game, the main mechanic is pretty simple to get but results in a lot of complexity and possibilities. I wish there were a way to view the other side of the board or rotate the camera, there were some times where I was close to losing a level just because I wasn't totally sure where I'd end up on the other side. Great simple art style and presentation! Good work!
This is so cool; a little memory, a little box pushing, and some great level design. The switching is so slick gameplay and UI wise, and I like how you combine these simple ideas into these engaging levels. This is already so solid, I think this can go pretty far with a little smoother ux and a lot more puzzles
Innovative concept, but some level design/mechanics seems can be more expended
Great puzzle design! I love the mechanic of switching between planes and the boxes do a lot to increase the complexity despite being so simple to understand. I did get juked by the menu button since I thought it was a pause or would take me to a level select, so I had play through 1-11 all over again, but since I knew the solutions it wasn't too bad. My one complaint about the mechanics is being unable to see if a tile is light or not when theres a box on it.
I love puzzle games and this was definitely a hit! If you do end up making it so you can hold an arrow key to keep moving, like I saw you say in another comment, please make sure theres a delay between moving once and just walking if there's more stuff like this where your position matters, but I think you already know that.
Overall very polished game with cool puzzles and mechanics!
Short but fun, excellent puzzle design!
The controls could be more polished but that's a nitpick.
Really innovative concept of having the player literally look at things from different perspectives to solve the puzzle. Simple stages of boxes but it works well. Love the art as well!
Lovely sprite work, and the level designs are pretty solid! Everything feels really polished and smooth.
Great job!
Coming up with a good concept for a puzzle game is one thing, but actually designing different levels is a real challenge. Too easy, the game feels boring. Too hard, it becomes frustrating. I think this game has just the right balance in difficulty. Great job!
You might make a few mistakes before solving the puzzle, and sometimes confusing—but with a bit of observation, you figure it out. There were moments when the solution was right in front of me, and I thought, “What the heck am I doing?” (Yeah, I keep pushing that block on level 11 forward.)
The visuals and music are also well done. I especially love the moment when the music coincidentally matches the timing of switching planes.
Thank you so much!!! I love puzzles and I'm very happy to hear that the ones designed for this game did their work!!
I liked the game, the camera perspective is also chef kiss, with the 2d sprite of Gura. the puzzles were great. The camera transition feels smooth as well. Great use of Godot Engine!
Only thing was that I didn't realize that the Left button wasn't a pause menu
I'm happy that you liked it!!! Also sorry about the menu button TvT now that i think about it, it can be annoying if you are some levels into the game
As someone who loves puzzle games I do like this game really much! (so much that i kinda wanna have more levels XDDD) Nice Job! Controls also feels smooth. There is just one small thing I would wish to have. And thats that if you hold movement, that you keep moving into a direction instead of waiting and clicking again for movement.
a fellow puzzle enjoyer. im happy that you enjoyed it!!! its difficult to tell how good the puzzles are when you are the one making them xD. thx for the feedback, this wont be my last grid-based game!