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(+1)

Missing Number does remove the last digit- if it's blocked, it's set to 0, and if it's not blocked, it's "removed", setting the target's HP to the value it would be without it.

The Tower Lord in question is slightly weak to all elements! Running a double-element formula was actually a great move there.

Hard Tower Lords give 200 points plus 25 for each Tower Lord defeated. Also, if you still haven't defeated at least one Tower Lord, a Lord you haven't defeated is guaranteed to show up.

I'll set a certain NPC from "Random movement" to "Stand Still"; that should remove that issue for the most part.

(8 edits) (+1)

BUG? Made a Custom: 70 Fire/Earth, 35% Windup and Delay, Burn 6t/15 dmg, Wall 6t/10 def, Multi Target, No Miss.

When applied ontop of a preexisting Rock Wall, like from Nature's Boon, the result has no turn meter number? And seems to not work with Stone's Throws??

...

Thanks for the info, yeah, I don't seem to have gotten points for my Hard Tower Lord win when I bailed right after. Starting at 201 Points, fighting to a Hard Tower Lord thrice and beating one once, got me to 929 points, which doesn't make sense if a win gets me 200 more points. I should have ~1000 more points, not ~700?

It was actually the Headband ninja "The longer your streak" guy that blocked me from leaving, and right now it's FAAAAAABULOUS PRIZES! girl that's blocking the way to Aeternator.

...

"setting the target's HP to the value it would be without it." - That explains why I think it did like 150+ damage.

Purple is basically flying. mmm. I kept blocking hoping it would land, but nope, just gotta tank the strikes with raw Defense and time my blocks for the big hit. Couldn't time a Reflect Thunder either. heh.

Still, being able to craft 3 Phoenix Phormulas at the start is good.

(+1)

Figured out the problem. There was a "b" where there needed to be an "a". No idea why THAT happened, but it should be fixed as soon as I get a bugfix patch out, which should be ready by tomorrow.

Maybe I'll adjust Purple's air time- he spends a variable amount of turns in midair.

(+1)

Thanks for the response! Great that you solved it!

Purple's airtime should be fine, if I knew it would stop eventually, I would've been fine.


Maybe just put a note in the Check info about it, unless I just missed it, then that's probably on me and not you.