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I applied a sound to trigger through the triggers settings. Seems like I got a bug or something. Could this problem appear because I started making the game in version 1.6 of the engine (not the fork), and then transferred the project to version CE 1.10.5?

The problem is that 1.10.5 itself is quite buggy, unfortunately. Your problem might be fixed already in latest dev build, so grab it:

https://cg8516.itch.io/easyfpseditor-ce/devlog/738937/bleeding-edge-builds

Yeah, it was a bug. I tested my project in the latest dev build from github and triggers work perfectly. Thanks for the advice!