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Deleting a trigger after interacting with it?

A topic by Qty created 90 days ago Views: 165 Replies: 4
Viewing posts 1 to 2

Is it possible to remove the trigger after the player has passed through it? I have a sound that plays after interacting with a trigger, but the trigger remains on the map and the sound plays every time player passes through the trigger. I need it to be able to interact with the trigger only once. I read the manual and wiki but it didn't help me.

Excuse me? Triggers are designed to play once by default. Have you applied a sound or a script to it?

I applied a sound to trigger through the triggers settings. Seems like I got a bug or something. Could this problem appear because I started making the game in version 1.6 of the engine (not the fork), and then transferred the project to version CE 1.10.5?

The problem is that 1.10.5 itself is quite buggy, unfortunately. Your problem might be fixed already in latest dev build, so grab it:

https://cg8516.itch.io/easyfpseditor-ce/devlog/738937/bleeding-edge-builds

Yeah, it was a bug. I tested my project in the latest dev build from github and triggers work perfectly. Thanks for the advice!