this is insane game for 72 hours!
I can't imagine how much effort went into making the game look this good! UI, interaction, characters. Everything is at a high level.
Thank you! It’s packed with art assets, though there isn’t much gameplay depth.
The polish really elevates it, making it look more substantial. I’ve tackled similar projects before, so I had a clear approach from the start, which helped me use my time efficiently—until I hit a few bugs. By working quickly and combining sketching/tracing, UI animation, and Unity terrain creation, everything came together pretty solidly.
In hindsight, I wish I’d added more features, like combat or a small narrative, beyond just harvesting. But that’s how game jams go! I also spent a lot of time on sound design, though some effects didn’t come out as well as I’d hoped.
Game jams make it impossible to fit everything in, but each time I work to maximize my time and refine my efficiency. This is definitely the best-looking game I’ve created, especially in terms of illustration, since I focused on that aspect more.
Thanks for stopping by and checking it out!