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Thank you! It’s packed with art assets, though there isn’t much gameplay depth.

The polish really elevates it, making it look more substantial. I’ve tackled similar projects before, so I had a clear approach from the start, which helped me use my time efficiently—until I hit a few bugs. By working quickly and combining sketching/tracing, UI animation, and Unity terrain creation, everything came together pretty solidly.

In hindsight, I wish I’d added more features, like combat or a small narrative, beyond just harvesting. But that’s how game jams go! I also spent a lot of time on sound design, though some effects didn’t come out as well as I’d hoped.

Game jams make it impossible to fit everything in, but each time I work to maximize my time and refine my efficiency. This is definitely the best-looking game I’ve created, especially in terms of illustration, since I focused on that aspect more.

Thanks for stopping by and checking it out!

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yea, I agree with you about the game jam, but on the other hand, the good side of it is that in a couple of days you try to make a full-fledged game and each time you get better and better.