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You guys nailed it with this one! I'm not sure if you and the team are inspired by Behemoth (devs of Castle Crashers, Battleblock Theater), but the style is definitely reminiscent of it. From the men rowing crying, the goofy character selection, even down to the controls being written on a chalk board, this game oozes charm.

The controls are clear, you understand perfectly what you're supposed to do. My only critique, and this is a small one, would be to create a song that's longer than a short loop, but I know this was a timed event, so we have to cut corners somewhere. I also wasn't sure how to load the canon balls, I kept trying to press E near the canon, but nothing happened, so I'm not sure if that needs to be tweaked or maybe some simple text explaining how to use it.

 Overall, this is one of my favorite submissions for the Jam. 

Nice work guys!

You nailed it. The art was indeed inspired by Behemoth and some more contemporary games with a similar style like Brotato & Space Gladiators.

The music was added 4 hours before the submission was due, so we’re glad we actually pulled something through.

We noticed some other players experience a bit of confusion around the cannon. It is similar to the other hazards. You can only interact with it once it’s called out in the sidebar. We should have done a better job of communicating this to the player.

Thank you for the feedback and kind comments!