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Sleeping Colossus

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A member registered Jun 12, 2020 · View creator page →

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Sure! The main issue we encountered was when a non-host player tried to repair a part of the ship. Most objects could be fixed without any issues most of the time. However, repairing the deck is a two-part process: first, you place a plank, and then you use the hammer. If a non-host player places the plank, it disappears instantly and the plank is lost from their hand.

Thank you so much for featuring our game!

It was great to see what you found fun, intuitive and challenging. It was also valuable for us to see what you found confusing or unclear.

The cannon and sprinting features are two common examples we saw play testers and other jam participants have trouble with.

For example, the cannon works like any other hazard. It is interactive only when it has a call out bubble above or in the sidebar. But I guess players got excited by the idea of firing a cannon so tried to use it even when it is idle.

If we had time to spare during the jam we would have definitely improved the user experience and removed such ambiguities.

Thanks! Your game is pretty cool, too. We liked the sci-fi survival theme.

However, we experienced a few synchronization bugs while playing. We had similar issues with our game during development. We managed to fix them using the messaging system. You can check it out on the official tutorial video: https://youtu.be/6Y5ARM689c4?t=368

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Thanks for the feedback! We wanted to make sure we have a good interactive onboarding process so players feel ready before jumping into the lobby. Glad you liked it.

We like your game concept, too. Before we settled on a pirate theme, we also considered doing a plumbing/home improvement themed game.

Thanks for the feeback! Yes, duct tape is, in fact, magic!

Sorry your game got disqualified! Maybe it would have gone unnoticed if you hadn’t made a post?

Thanks for the feedback! The character customization feature was one of the last features we got working correctly.

You nailed it. The art was indeed inspired by Behemoth and some more contemporary games with a similar style like Brotato & Space Gladiators.

The music was added 4 hours before the submission was due, so we’re glad we actually pulled something through.

We noticed some other players experience a bit of confusion around the cannon. It is similar to the other hazards. You can only interact with it once it’s called out in the sidebar. We should have done a better job of communicating this to the player.

Thank you for the feedback and kind comments!

Thank you! :D

Thanks! We were surprised to see another pirate theme game. Pretty fun with a great art style! ;)

Thanks! Your game has a neat art style too.

Thanks for the feedback! I agree we could have consolidated the action buttons. We rated your game too. Rats are evil D:<

Your game is fun too, best of luck!

Love the art style, especially the tutorial book. The game is really fun too! Not the rats though…Rats are evil!! >:c

Incredible art and very fun to play!

Beautiful pixelart!

This game immediately stands out with its sleek UI and gorgeous 3D models. Combat would feel even more satisfying with a few extra touches like the enemies flashing white or red, damage numbers, or a subtle screen shake on hits. Overall great game! :D

Hi.

Glad you liked it. Unfortunately we also experienced the same out-of-bounds bug every now and then during play testing. We’ve made a few attempts to fix it, however since it’s so rare we weren’t sure if it was actually fixed (clearly not) or just not reproducing.

Hopefully the physics engine in the upcoming builds of Godot will be less buggy.

Hi. Were you able to press the “Reset game” or “Exit” button?

Thanks! 😊