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(+1)

Very cool experience. I really liked how the point and click with the flashlight on really gave an impression of needing to quietly cover space in each room and only having one hand to mess with items because your other hand is holding tight to the flashlight. 

I made it to the 4th room, though room 3 had some unnecessary jank to it (why so many independent steps to get the key? It took me a long time to click the bucket in exactly the right spot too). Unfortunately I couldn't figure out the code and had to just give up. The tenseness of the flashlight mechanic did not go well with needing to trial and error to figure out which of the clues mattered to the lockbox. I only complain because I really did want to finish it so good job on the fun aspect. The art style was very clear and evocative. And the sound did it's job so well. I could tell when the monster was coming in a subtle (but still clear) way. That's impressive to me.

(+1)

Yeah I see where you're coming from, I wanted to add extra steps to make sure it didn't feel like a 'Find Waldo' game and to have somewhat of a difficulty curve, but I might've pushed it too far in some places. Some hitboxes can definitely be improved, I think I might make a system that highlights objects when you hover over them or something to give clearer feedback on whether or not you're at the 'right spot'. Thank you very much for the feedback, and thanks for giving it a try!