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(+1)

This is a ton of fun, I love how all the different elements work together and balance each other out, tons of great risk/reward mechanisms. Great take on the theme, the UI throughout sells the experience very well. The game went a step above once I had to start dragging stuff around; the icons to avoid krotana or moving/resizing nerfshark was a really great dimension to add to the game. (Nerfshark speeding them up if you make it too large is *very* funny)

A few UI things should maybe be a tad easier to handle, I think a box that better shows the bounds of the X button and a bit more leeway in resizing nerfshark would feel a lot better to the player without sacrificing much real difficulty.

Obviously would love to see more apps (and toolbars!) in the future if possible, great work

Thanks for playing! Agree on the UI part, though modifying the hitbox of the resize border may require changing godot's source code since I've been using their ootb popups (which I believe was not supposed to be used as a gameplay element XD)