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(+1)

I really like the Gura model you made. I did like the idea that as you had more corruption, you delt more damage and became closer to reflect Gura, but also were closer to losing. I think one thing you could do for the Shubas is to give a different tell if they are going to move. The amount of times I've moved to dodge their attack only to get hit because they move at the same time as attacking was higher than I'd like to admit.

In the future I'll likely add a more obvious and less punishing tell for when they're going to move + not have them move and attack at the same. I had move animations and originally planned the same movement as gura (not instant) but I had issues with coding that. Thanks for the feedback and the kind words!