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Slimjim8345

41
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A member registered 42 days ago · View creator page →

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This was cute and fun! I liked how converting a stall opened up a shop, so it was good to also focus on those. I think besides the timer, it would work well to add some kind of enemy. Add a bit of risk to just throwing the fans out.

I liked the concept even though it doesn't fit corruption. I think something that would help would be adding more steps to the process. Like maybe make winding up one button and holding it too long will make you miss. then another button to do the swing when you have wound up.

The puzzles were fun! The mechanics were fun, and there is definitly a lot of flexibility for more mechanics, like blocks that can be pushed and move on both sides. A small thing is allowing people to hold a direction to continue to move that way so they don't have to keep pressing the same button.

This is fun. I liked how it gets more chaotic as the level progresses, and you end up having to run around to help the teams you've made. I wish there was more as the difficulty was definitly picking up it's pace towards the end especially as the lesbian king almost died in the penultimate battle.

It was fun standing far away, and just chucking weapons at the enemies as they approach. It was also nice how both physical and magical attackes felt useful.
I don't know if I just didn't get far enough, but the difficulty seemed to be in a weird spot. The battles weren't too hard, but I wasn't able to get close to defeating all of the enemies.

Great job with making this in just 2 weeks! Like most people said, there were too many non-holo people and it did drag out the play time.
I got the Ina ending by letting her in, and I have to say. It was worth it.

This reminded me a lot of Undertale's combat, but considering this is inspired by Earthbound, that makes sense. This was fun. It was difficult, but it didn't feel unfair.

This is a fun shmup. It reminds me of the old ones like Xevious. It took me a couple of tries to beat it, but I was able to eventually with Gura.
I liked how you put in a reference to me with the "Braincells for sale. Limited to 1 per customer" lol

I really liked the visual style of the game from both the art, and the lighting. I also really liked how the combat was dice based, but you still had rerolls as a resource to give you a bit more control over it.
Also, I think I found a bug. I had some people reach 0 hp, but they were still able to attack.

It was a fun game. The boss fight was difficult because it felt like I always had to take damage in order to deal damage. It was hard to get close attack. It will be interesting to see what you do if you continue it as it looked like you have other places, and abilities planned out a bit.

This was fun! I really like the arrangements for the songs, and I was singing along with them the whole time lol.
I wonder if the move the camera up a little bit would help with the perspective to make seeing back to back Bloops a bit easier.

The art was really good! I really like Miko's jumping expression! I did feel like at some points it was hard to tell if the floor was solid, or just a part of the background leading me to just jump to my death. The game was fun though.

I really like the Gura model you made. I did like the idea that as you had more corruption, you delt more damage and became closer to reflect Gura, but also were closer to losing. I think one thing you could do for the Shubas is to give a different tell if they are going to move. The amount of times I've moved to dodge their attack only to get hit because they move at the same time as attacking was higher than I'd like to admit.

Cwute Guwa Gwame. I really liked the art style and the spelling of the words. I also liked how you had levels to continuously teach the player over time the mechanics. The endless mode is really nice too.

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Really a great game. I had a lot of fun exploring the lore, and building up my Tako army. After losing my first time, I better understood the game, and played for a long time. I got 17 sources of corruption purified. It looks great, the accoustic Violet fit really well, and it was very fun to play! The only thing that I think was a bug was that it continues to say that 2 Takos were defeated, but I think it gradually defeats more over time as I had 4 guarding and then lost while it only said 2 were defeated.

The animations, models, and mechanics are all really good. Not much variety in the combat, but I still grinded to level 3 so I could One Shot the enemies when doing the full combo.

This is pretty well made and I liked the variety of attacks. I don't know if you plan on continuing this, but it would be cool to see full levels with this type of game.

I really liked the idea of gura moving with one set of controls, and the tridents following the mouse cursor! It was fun to play!

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I liked your take on the corrupted theme with the game and the development of it being corrupted. I also liked the puzzles with rolling the pebbles. It reminded me of the sliding ice puzzles in old pokemon games. Also glad that us posting our progress helped encourage others to keep working on their games!

Thank you for the graphical settings lol. I guess my pc isn't as strong as I thought it was.
This was really fun, and now I wish there was more. I liked how ranged was good against melee, and melee was good against ranged. Also, I don't know if you had this intentionally, but you have the thing that everyone praises the recent Doom games for. Getting in close to heal from melee attacks is a great idea.

I really liked the art style, it really fit Shiori's style, and brought the world to life. I also had the same bug as some others with Shiori's sprite being just a black square in the boss fight. I also had some issues with the resolution. I have a 1440p monitor, so that messed up some things like the main menu position, but nothing with the level.

It was a good game, and I liked all of the references with the memes. I do think it could have benefited if there were other ways to earn money aside from the clicking game, but I'm assuming it was just that you ran out of time and that's what things like the quiz were for.

It's impressive that you were able to make this despite coming into the jam in the last few days. The drawn art for the title and victory screnes is pretty nice and funny too, so if you were to continue with it, I think that style would be good.

Very impressive how much you all got done in two weeks. Besides a few small issues such as boxes not triggering swtiches and the promt to pick them up not showing occasionally, this felt like a complete game. I don't know how long the game actually is, but I got through most of the levels in the commons and got stuck at one spot. It was very fun and I liked the puzzle platforming along with the different abilites. Great job everyone!

I liked this. It was very cute trying to prevent Kiara from getting corrupted through stress and wprkload.  It could definitly help to have more mini games, but there are already so many so it's not really an issue. The Kiara art is very cute too. Good job!

A cute platformer with a nice and simple story. I think the game would benefit from some more mechanics. I did like how you go back through the same areas but now with the corrupted thorns.

This was a fun simple game. I liked the idea, but I think the "Clear Condition" to get to the boss could be a bit better. If it was a combination of getting high enough and clearing enough corruption, it would be better as I got to the point where I just stayed on one platform cleansing the Takos coming down.

This was really fun. Launching Gonathan around with the gauntlets was really satisfying. I also really like how it had 3 clear phases; the platforming, the fighting, the escape.

This is a fun detective game. It took me  acouple of tries to actually beat it, but it felt good figuring it out correctly at the end.

I had  a lot of fun with this one, but I got stuck. I think I found everything I needed besides one item which held me back. I'll probably be back after I play the other games to find that item and beat it.

The idea is fun. I think having the items found give a little more of a hint to who the culprit is would help out a lot. It's a great foundation you have, I hope to see more.

Fun game with cute 3D models. One small recommendation would be to allow the 3D model to continue to spin after releasing while still moving the mouse. I just wanted to spin the Takodachi really fast lol!

This is a great puzzle game. If you worked on the visuals, and then added more levels, you would have a great game here!

Super cute art! I liked this one a lot! I played through and got all 3 endings and it was intersting seeing how each version ended. Also, I got the same bug other's got where Liz stuck around, but I liked to think she was there supporting Ina through it all.

LOL I picked up the key that was right in front of the Kano picture and I got an immediate game over. I didn't reealize that Gura was behind me, and I thought for a bit that it was just a silly game over condition.

Overall very fun and scary, when you leave a room and Gura immediatly sees you and starts chasing you. 

I liked this one. The platforming was kind of tricky, but I got used to it as I beat more levels. I like that the Ame's you use as platforms turn corrupted and start chasing you. They could probably move a bit faster though when chasing you. Also, I really liked the bonus level at the end.

I liked the horror atmosphere of house. I wasn't too sure what the tablet was for as I ended up not using it for anything though.

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I really liked the concept. The game is kind of like a mix of War and Go Fish. I also really like how Gura changes her expression depending on which one you are hovering over. I don't know about later levels, but I think her expression can be a bit less revealing as the game goes on to make that part harder.

Update: I replayed it, and I saw that she stops giving tells on her cards when she is on her last health. Nice touch!

Very fun and very well made. I liked how each fan had their own stats in movement and hp (and I think damage) to help indiviulize them. The Boss fight was hard, and I wasn't sure when she would attack, so it made it hard to dodge her.  I will probably come back to this game to try to beat her though.

Very fun! Hololive AutoChess is a great idea. The game also felt pretty complete for how much I played it. I liked how each talent was in multiple categories, and combining them gave you buffs. I found Darkness to be really fun by basically buffing your team to offset your losses when you lose a unit. The only thing I can really recommend is to show how much a unit cost to buy and sell. 


Some bugs I found was that buying a unit, caused it to be in the same spot as another talent I had, and I couldn't use them until the following round when they separated.  The other bug was maybe Kaela. I bought her, and then in the next round she was gone. After that round though, I did get the below error which crashed the game.

___________________________________________

############################################################################################

ERROR in

action number 1

of Alarm Event for alarm 0

for object obj_AnyaUltimate:

Unable to find instance for object index 104079

at gml_Object_obj_AnyaUltimate_Alarm_0

############################################################################################

gml_Object_obj_AnyaUltimate_Alarm_0 (line -1)