This was cute and fun! I liked how converting a stall opened up a shop, so it was good to also focus on those. I think besides the timer, it would work well to add some kind of enemy. Add a bit of risk to just throwing the fans out.
Slimjim8345
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It was fun standing far away, and just chucking weapons at the enemies as they approach. It was also nice how both physical and magical attackes felt useful.
I don't know if I just didn't get far enough, but the difficulty seemed to be in a weird spot. The battles weren't too hard, but I wasn't able to get close to defeating all of the enemies.
I really liked the visual style of the game from both the art, and the lighting. I also really liked how the combat was dice based, but you still had rerolls as a resource to give you a bit more control over it.
Also, I think I found a bug. I had some people reach 0 hp, but they were still able to attack.
I really like the Gura model you made. I did like the idea that as you had more corruption, you delt more damage and became closer to reflect Gura, but also were closer to losing. I think one thing you could do for the Shubas is to give a different tell if they are going to move. The amount of times I've moved to dodge their attack only to get hit because they move at the same time as attacking was higher than I'd like to admit.
Really a great game. I had a lot of fun exploring the lore, and building up my Tako army. After losing my first time, I better understood the game, and played for a long time. I got 17 sources of corruption purified. It looks great, the accoustic Violet fit really well, and it was very fun to play! The only thing that I think was a bug was that it continues to say that 2 Takos were defeated, but I think it gradually defeats more over time as I had 4 guarding and then lost while it only said 2 were defeated.
I liked your take on the corrupted theme with the game and the development of it being corrupted. I also liked the puzzles with rolling the pebbles. It reminded me of the sliding ice puzzles in old pokemon games. Also glad that us posting our progress helped encourage others to keep working on their games!
Thank you for the graphical settings lol. I guess my pc isn't as strong as I thought it was.
This was really fun, and now I wish there was more. I liked how ranged was good against melee, and melee was good against ranged. Also, I don't know if you had this intentionally, but you have the thing that everyone praises the recent Doom games for. Getting in close to heal from melee attacks is a great idea.
I really liked the art style, it really fit Shiori's style, and brought the world to life. I also had the same bug as some others with Shiori's sprite being just a black square in the boss fight. I also had some issues with the resolution. I have a 1440p monitor, so that messed up some things like the main menu position, but nothing with the level.
Very impressive how much you all got done in two weeks. Besides a few small issues such as boxes not triggering swtiches and the promt to pick them up not showing occasionally, this felt like a complete game. I don't know how long the game actually is, but I got through most of the levels in the commons and got stuck at one spot. It was very fun and I liked the puzzle platforming along with the different abilites. Great job everyone!
This was a fun simple game. I liked the idea, but I think the "Clear Condition" to get to the boss could be a bit better. If it was a combination of getting high enough and clearing enough corruption, it would be better as I got to the point where I just stayed on one platform cleansing the Takos coming down.
LOL I picked up the key that was right in front of the Kano picture and I got an immediate game over. I didn't reealize that Gura was behind me, and I thought for a bit that it was just a silly game over condition.
Overall very fun and scary, when you leave a room and Gura immediatly sees you and starts chasing you.
I really liked the concept. The game is kind of like a mix of War and Go Fish. I also really like how Gura changes her expression depending on which one you are hovering over. I don't know about later levels, but I think her expression can be a bit less revealing as the game goes on to make that part harder.
Update: I replayed it, and I saw that she stops giving tells on her cards when she is on her last health. Nice touch!
Very fun and very well made. I liked how each fan had their own stats in movement and hp (and I think damage) to help indiviulize them. The Boss fight was hard, and I wasn't sure when she would attack, so it made it hard to dodge her. I will probably come back to this game to try to beat her though.
Very fun! Hololive AutoChess is a great idea. The game also felt pretty complete for how much I played it. I liked how each talent was in multiple categories, and combining them gave you buffs. I found Darkness to be really fun by basically buffing your team to offset your losses when you lose a unit. The only thing I can really recommend is to show how much a unit cost to buy and sell.
Some bugs I found was that buying a unit, caused it to be in the same spot as another talent I had, and I couldn't use them until the following round when they separated. The other bug was maybe Kaela. I bought her, and then in the next round she was gone. After that round though, I did get the below error which crashed the game.
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############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_AnyaUltimate:
Unable to find instance for object index 104079
at gml_Object_obj_AnyaUltimate_Alarm_0
############################################################################################
gml_Object_obj_AnyaUltimate_Alarm_0 (line -1)